private void Awake() { m_IsometricTransform = GetComponent <IsometricTransform>(); m_Animator = GetComponentInChildren <Animator>(); OnValidate(); }
private void Awake() { m_IsometricTransform = GetComponent <IsometricTransform>(); }
private void Awake() { m_IsometricTransform = GetComponent <IsometricTransform>(); m_Animator = GetComponentInChildren <Animator>(); OnValidate(); }
private void Awake() { m_IsometricTransform = GetComponent <IsometricTransform>(); }