Esempio n. 1
0
        public DraftServer(ServerWindow serverWindow, string filename, int packs, int numLandsInPack, int numNonLandsInPack)
        {
            this.serverWindow = serverWindow;
            var landsThenNonlands = ReadCardPool(File.ReadAllText(filename));

            serverWindow.PrintLine("Loaded cube: " + cubeName + ".");
            this.packs             = packs;
            this.numLandsInPack    = numLandsInPack;
            this.numNonLandsInPack = numNonLandsInPack;

            server = new TcpServer {
                Port = Util.PORT
            };
            server.OnConnect       += OnConnect;
            server.OnDisconnect    += OnDisconnect;
            server.OnDataAvailable += OnDataAvailable;
            server.Open();

            serverWindow.PrintLine("Fetching card information, this might take a while...");
            cards = ReadCardInfo(landsThenNonlands);
        }
Esempio n. 2
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        public DraftServer(ServerWindow serverWindow, string setFilename, int packs, int numCommonsInPack, int numUncommonsInPack, int numRaresInPack, float mythicPercentage)
        {
            this.serverWindow = serverWindow;
            ParseText(File.ReadAllText(setFilename));
            serverWindow.PrintLine("Loaded set: " + setName + ".");
            this.packs = packs;
            this.numCommonsInPack = numCommonsInPack;
            this.numUncommonsInPack = numUncommonsInPack;
            this.numRaresInPack = numRaresInPack;
            this.mythicPercentage = mythicPercentage;

            server = new TcpServer();
            server.Port = 10024;
            server.OnConnect += OnConnect;
            server.OnDisconnect += OnDisconnect;
            server.OnDataAvailable += OnDataAvailable;
            server.Open();
        }
Esempio n. 3
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        public DraftServer(ServerWindow serverWindow, string setFilename, int packs, int numCommonsInPack, int numUncommonsInPack, int numRaresInPack, float mythicPercentage)
        {
            this.serverWindow = serverWindow;
            ParseText(File.ReadAllText(setFilename));
            serverWindow.PrintLine("Loaded set: " + setName + ".");
            this.packs              = packs;
            this.numCommonsInPack   = numCommonsInPack;
            this.numUncommonsInPack = numUncommonsInPack;
            this.numRaresInPack     = numRaresInPack;
            this.mythicPercentage   = mythicPercentage;

            server                  = new TcpServer();
            server.Port             = 10024;
            server.OnConnect       += OnConnect;
            server.OnDisconnect    += OnDisconnect;
            server.OnDataAvailable += OnDataAvailable;
            server.Open();
        }
Esempio n. 4
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        public void PrintServerStartMessage()
        {
            // Get public IP address of server.
            serverWindow.PrintLine("Looking up public IP...");
            var ip = GetPublicIp();

            serverWindow.PrintLine("Launched server at " + ip + " on port " + server.Port + ". Accepting connections.");
        }
Esempio n. 5
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 public bool IsValidSet()
 {
     if (commons.Count < numCommonsInPack)
     {
         serverWindow.PrintLine("ERROR: Set file must contain at least as many commons as there are per pack. (Contains " + commons.Count + ", needs " + numCommonsInPack + ".)");
         return(false);
     }
     if (uncommons.Count < numUncommonsInPack)
     {
         serverWindow.PrintLine("ERROR: Set file must contain at least as many uncommons as there are per pack. (Contains " + uncommons.Count + ", needs " + numUncommonsInPack + ".)");
         return(false);
     }
     if (rares.Count < numRaresInPack)
     {
         serverWindow.PrintLine("ERROR: Set file must contain at least as many rares as there are per pack. (Contains " + rares.Count + ", needs " + numRaresInPack + ".)");
         return(false);
     }
     if (mythicRares.Count == 0 && mythicPercentage > 0)
     {
         serverWindow.PrintLine("ERROR: Set file contains no mythic rares.");
         return(false);
     }
     return(true);
 }