private void Awake() { _perfabsUtils = this; foreach (var obj in perfabs) { _perfabsDict[obj.name.ToLower()] = obj; } }
public static GameObject Create(string name) { if (_perfabsUtils == null) { _perfabsUtils = FindObjectOfType <PerfabsUtils>(); } if (_perfabsUtils == null) { Debug.LogError("There is no perfab registered to this scene"); } if (!_perfabsUtils._perfabsDict.TryGetValue(name.ToLower(), out var obj)) { Debug.LogError("Failed to find perfab " + name); return(null); } return(Instantiate(obj)); }