Esempio n. 1
0
        public void StartBattle()
        {
            mCamps[Consts.CAMP_PLAYER] = new BattleCamp();
            mCamps[Consts.CAMP_ENEMY]  = new BattleCamp();

            //初始化玩家阵营
            BattleCamp           camp       = mCamps[Consts.CAMP_PLAYER];
            BattleInfoController controller = camp.BattleInfoController;
            BattleFields         info       = controller.Info;

            InitPlayerTeam(ref camp);

            controller.AddListener(Consts.N_INTELLIGENTAL_UPDATE, OnPlayerBattleInfoEventHandler);
            controller.AddListener(Consts.N_INTELLIGENTAL_FINISHED, OnPlayerBattleInfoEventHandler);
            controller.Dispatch(Consts.N_START_COLLECT_INTELLIGENTAL);

            //初始化敌军阵营
            camp       = mCamps[Consts.CAMP_ENEMY];
            controller = camp.BattleInfoController;
            info       = controller.Info;

            BattleHeroController heroContorller;
            int max = Consts.CAMP_HERO_MAX;

            for (int i = 0; i < max; i++)
            {
                heroContorller = new BattleHeroController(new HeroFields());
                //heroContorller.Info.SetIntData(Consts.FN_ID, id);
                camp.SetCampHero(i, heroContorller);
            }

            controller.AddListener(Consts.N_INTELLIGENTAL_UPDATE, OnEnemyBattleInfoEventHandler);
            controller.AddListener(Consts.N_INTELLIGENTAL_FINISHED, OnEnemyBattleInfoEventHandler);
            controller.Dispatch(Consts.N_START_COLLECT_INTELLIGENTAL);
        }
Esempio n. 2
0
 public BattleCamp()
 {
     mBattleHeros         = new BattleHeroController[Consts.CAMP_HERO_MAX];
     BattleInfoController = new BattleInfoController(new BattleFields());
 }