Esempio n. 1
0
        protected override void UpdateGeometry()
        {
            if (Points.Count == 0)
            {
                return;
            }
            if (pointsChanged)
            {
                if (this.IsVisible)
                {
                    RecreateBuffers();
                }
                pointsChanged = false;
            }
            short vertexIndex = 0;
            short index       = 0;

            if (!thickLines)
            {
                Point3D modelPoint;
                foreach (Point3DColor p in Points)
                {
                    modelPoint      = ModelToWorld.Transform(p.Point3D);
                    vertices[index] = new VertexPositionColor(new Vector3((float)modelPoint.X, (float)modelPoint.Y, (float)modelPoint.Z), Point3DColor.ColorToInt(p.Color));
                    indices[index]  = index;
                    index++;
                }
            }
            else
            {
                Point3D start, end;
                int     color;
                for (int i = 0; i < Points.Count - 1; i += 2)
                {
                    start = ModelToWorld.Transform(Points[i].Point3D);
                    end   = ModelToWorld.Transform(Points[i + 1].Point3D);
                    color = Point3DColor.ColorToInt(Points[i].Color);
                    thickVertices[vertexIndex] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                                                                      new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                                                                      new Vector2(0, -0.5f), color);
                    thickVertices[vertexIndex + 1] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                                                                          new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                                                                          new Vector2(1, -0.5f), color);
                    thickVertices[vertexIndex + 2] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                                                                          new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                                                                          new Vector2(1, 0.5f), color);
                    thickVertices[vertexIndex + 3] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                                                                          new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                                                                          new Vector2(0, 0.5f), color);
                    indices[index]     = vertexIndex; indices[index + 1] = (short)(vertexIndex + 1); indices[index + 2] = (short)(vertexIndex + 2);
                    indices[index + 3] = vertexIndex; indices[index + 4] = (short)(vertexIndex + 2); indices[index + 5] = (short)(vertexIndex + 3);
                    vertexIndex       += 4;
                    index += 6;
                }
            }
            if (this.IsVisible)
            {
                FillBuffers();
            }
        }
Esempio n. 2
0
 protected override void UpdateGeometry()
 {
     if (Points.Count == 0) return;
     if (pointsChanged)
     {
         if (this.IsVisible) RecreateBuffers();
         pointsChanged = false;
     }
     short vertexIndex = 0;
     short index = 0;
     if (!thickLines)
     {
         Point3D modelPoint;
         foreach (Point3DColor p in Points)
         {
             modelPoint = ModelToWorld.Transform(p.Point3D);
             vertices[index] = new VertexPositionColor(new Vector3((float)modelPoint.X, (float)modelPoint.Y, (float)modelPoint.Z), Point3DColor.ColorToInt(p.Color));
             indices[index] = index;
             index++;
         }
     }
     else
     {
         Point3D start, end;
         int color;
         for (int i = 0; i < Points.Count - 1; i += 2)
         {
             start = ModelToWorld.Transform(Points[i].Point3D);
             end = ModelToWorld.Transform(Points[i + 1].Point3D);
             color = Point3DColor.ColorToInt(Points[i].Color);
             thickVertices[vertexIndex] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                 new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                 new Vector2(0, -0.5f), color);
             thickVertices[vertexIndex + 1] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                 new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                 new Vector2(1, -0.5f), color);
             thickVertices[vertexIndex + 2] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                 new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                 new Vector2(1, 0.5f), color);
             thickVertices[vertexIndex + 3] = new ThickLinesVertex(new Vector3((float)start.X, (float)start.Y, (float)start.Z),
                 new Vector3((float)end.X, (float)end.Y, (float)end.Z),
                 new Vector2(0, 0.5f), color);
             indices[index] = vertexIndex; indices[index + 1] = (short)(vertexIndex + 1); indices[index + 2] = (short)(vertexIndex + 2);
             indices[index + 3] = vertexIndex; indices[index + 4] = (short)(vertexIndex + 2); indices[index + 5] = (short)(vertexIndex + 3);
             vertexIndex += 4;
             index += 6;
         }
     }
     if (this.IsVisible) FillBuffers();
 }