public Fleet() { TheRobots = new List <Robots>(); Robots somerobots = new Robots(" Alpha "); Robots somerobots1 = new Robots(" Bravo"); Robots somerobots2 = new Robots("Charlie"); TheRobots.Add(somerobots); TheRobots.Add(somerobots1); TheRobots.Add(somerobots2); }
public void Attack(Robots RobotToAttack) { RobotToAttack.robotHealth -= dinoAttackPower; if (RobotToAttack.robotHealth == 0) { Console.WriteLine(" Death"); } else { RobotToAttack.robotHealth -= dinoAttackPower; } if (dinoEnergy == 0) { Console.WriteLine(" Needs Power"); } else { dinoEnergy -= dinoAttackPower; } }