private void Awake()
 {
     player    = GameObject.FindGameObjectWithTag("Player");
     eqItems   = player.GetComponent <EquippedItems>();
     unitStats = player.GetComponent <UnitStats>();
     CreateSlot(5);
 }
 private new void Awake()
 {
     base.Awake();
     equippedItems    = GameObject.Find("Player").GetComponent <EquippedItems>();
     inventoryManager = GameObject.Find("InventoryPanel").GetComponent <InventoryManager>();
 }