Esempio n. 1
0
        /// <summary>
        /// Copy of CameraStates
        /// </summary>
        /// <param name="to"></param>
        /// <param name="from"></param>
        public static void CopyState(this vThirdPersonCameraState to, vThirdPersonCameraState from)
        {
            to.Name              = from.Name;
            to.forward           = from.forward;
            to.right             = from.right;
            to.defaultDistance   = from.defaultDistance;
            to.maxDistance       = from.maxDistance;
            to.minDistance       = from.minDistance;
            to.height            = from.height;
            to.fixedAngle        = from.fixedAngle;
            to.lookPoints        = from.lookPoints;
            to.smoothFollow      = from.smoothFollow;
            to.xMouseSensitivity = from.xMouseSensitivity;
            to.yMouseSensitivity = from.yMouseSensitivity;
            to.yMinLimit         = from.yMinLimit;
            to.yMaxLimit         = from.yMaxLimit;
            to.xMinLimit         = from.xMinLimit;
            to.xMaxLimit         = from.xMaxLimit;
            to.rotationOffSet    = from.rotationOffSet;
            to.cullingHeight     = from.cullingHeight;
            to.cullingMinDist    = from.cullingMinDist;
            to.cameraMode        = from.cameraMode;
            to.useZoom           = from.useZoom;
            to.fov = from.fov;

            if (to.fov <= 0)
            {
                to.fov = 1f;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Lerp between CameraStates
        /// </summary>
        /// <param name="to"></param>
        /// <param name="from"></param>
        /// <param name="time"></param>
        public static void Slerp(this vThirdPersonCameraState to, vThirdPersonCameraState from, float time)
        {
            to.Name              = from.Name;
            to.forward           = Mathf.Lerp(to.forward, from.forward, time);
            to.right             = Mathf.Lerp(to.right, from.right, time);
            to.defaultDistance   = Mathf.Lerp(to.defaultDistance, from.defaultDistance, time);
            to.maxDistance       = Mathf.Lerp(to.maxDistance, from.maxDistance, time);
            to.minDistance       = Mathf.Lerp(to.minDistance, from.minDistance, time);
            to.height            = Mathf.Lerp(to.height, from.height, time);
            to.fixedAngle        = Vector2.Lerp(to.fixedAngle, from.fixedAngle, time);
            to.smoothFollow      = Mathf.Lerp(to.smoothFollow, from.smoothFollow, time);
            to.xMouseSensitivity = Mathf.Lerp(to.xMouseSensitivity, from.xMouseSensitivity, time);
            to.yMouseSensitivity = Mathf.Lerp(to.yMouseSensitivity, from.yMouseSensitivity, time);
            to.yMinLimit         = Mathf.Lerp(to.yMinLimit, from.yMinLimit, time);
            to.yMaxLimit         = Mathf.Lerp(to.yMaxLimit, from.yMaxLimit, time);
            to.xMinLimit         = Mathf.Lerp(to.xMinLimit, from.xMinLimit, time);
            to.xMaxLimit         = Mathf.Lerp(to.xMaxLimit, from.xMaxLimit, time);
            to.rotationOffSet    = Vector3.Lerp(to.rotationOffSet, from.rotationOffSet, time);
            to.cullingHeight     = Mathf.Lerp(to.cullingHeight, from.cullingHeight, time);
            to.cullingMinDist    = Mathf.Lerp(to.cullingMinDist, from.cullingMinDist, time);
            to.cameraMode        = from.cameraMode;
            to.useZoom           = from.useZoom;
            to.lookPoints        = from.lookPoints;
            to.fov = Mathf.Lerp(to.fov, from.fov, time);

            if (to.fov <= 0)
            {
                to.fov = 1f;
            }
        }