Esempio n. 1
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 public Monster(IViewFactory i_Factory, string i_AssetName)
     : base(i_Factory, i_AssetName)
 {
     r_Bullet = new Bullet(ViewFactory, eSpriteType.Bomb);
     r_Bullet.YVelocity = 200;
     r_Random = new Random(GetHashCode());
     Type = eSpriteType.Monster;
 }
Esempio n. 2
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 public void testShouldMoveAccordingToYVelocity()
 {
     Bullet bullet = new Bullet(new MockViewFactory(100, 100, 10, 10));
     bullet.Position = new Vector2(50, 50);
     bullet.YVelocity = -10;
     bullet.Update(gameTimeWithOneSecond());
     Assert.AreEqual(new Vector2(50, 40), bullet.Position);
 }
Esempio n. 3
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 public void testShouldKillItselfWhenReachingTheEdgeOfTheView()
 {
     Bullet bullet = new Bullet(new MockViewFactory(100, 100, 10, 10));
     bullet.Position = new Vector2(50, 10);
     bullet.YVelocity = -10;
     bullet.Alive = true;
     bullet.Update(gameTimeWithOneSecond());
     Assert.AreEqual(false, bullet.Alive);
 }
Esempio n. 4
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 private Bullet createBullet()
 {
     Bullet bullet = new Bullet(ViewFactory, eSpriteType.Bullet);
     bullet.BulletHit += Ship_BulletHit;
     bullet.YVelocity = k_BulletVelocity;
     return bullet;
 }