Esempio n. 1
0
 public static bool IsAvailable(this ICustomAttributeProvider attributeProvider, PlatformInfo targetPlatform)
 {
     return attributeProvider
         .GetCustomAttributes (true)
         .OfType<AvailabilityBaseAttribute> ()
         .IsAvailable (targetPlatform);
 }
Esempio n. 2
0
        public static bool IsAvailable(this IEnumerable<AvailabilityBaseAttribute> attributes, PlatformInfo targetPlatform)
        {
            // always "available" from a binding perspective if
            // there are no explicit annotations saying otherwise
            var available = true;

            foreach (var attr in attributes) {
                if (attr.Platform != targetPlatform.Name)
                    continue;

                switch (attr.AvailabilityKind) {
                case AvailabilityKind.Introduced:
                    if (attr.Version != null)
                        available &= targetPlatform.Version >= attr.Version;

                    if (attr.Architecture != PlatformArchitecture.None &&
                        attr.Architecture != PlatformArchitecture.All)
                        available &= attr.Architecture.HasFlag (targetPlatform.Architecture);
                    break;
                case AvailabilityKind.Deprecated:
                case AvailabilityKind.Obsoleted:
                    if (attr.Version != null)
                        available &= targetPlatform.Version < attr.Version;
                    // FIXME: handle architecture-level _un_availability?
                    // we didn't do this with the old AvailabilityAttribute...
                    break;
                case AvailabilityKind.Unavailable:
                    available = false;
                    break;
                }

                if (!available)
                    return false;
            }

            return available;
        }
Esempio n. 3
0
        public static bool IsAvailable(this IEnumerable <AvailabilityBaseAttribute> attributes, PlatformInfo targetPlatform)
        {
            // always "available" from a binding perspective if
            // there are no explicit annotations saying otherwise
            var available = true;

            foreach (var attr in attributes)
            {
                if (attr.Platform != targetPlatform.Name)
                {
                    continue;
                }

                switch (attr.AvailabilityKind)
                {
                case AvailabilityKind.Introduced:
                    if (attr.Version != null)
                    {
                        available &= targetPlatform.Version >= attr.Version;
                    }

                    if (attr.Architecture != PlatformArchitecture.None &&
                        attr.Architecture != PlatformArchitecture.All)
                    {
                        available &= attr.Architecture.HasFlag(targetPlatform.Architecture);
                    }
                    break;

                case AvailabilityKind.Deprecated:
                case AvailabilityKind.Obsoleted:
                    if (attr.Version != null)
                    {
                        available &= targetPlatform.Version < attr.Version;
                    }
                    // FIXME: handle architecture-level _un_availability?
                    // we didn't do this with the old AvailabilityAttribute...
                    break;

                case AvailabilityKind.Unavailable:
                    available = false;
                    break;
                }

                if (!available)
                {
                    return(false);
                }
            }

            return(available);
        }
Esempio n. 4
0
 public static bool IsAvailable(this ICustomAttributeProvider attributeProvider, PlatformInfo targetPlatform)
 {
     return(attributeProvider
            .GetCustomAttributes(true)
            .OfType <AvailabilityBaseAttribute> ()
            .IsAvailable(targetPlatform));
 }
Esempio n. 5
0
        static PlatformInfo GetHostPlatformInfo()
        {
            string name;
            string version;
            #if __TVOS__ || __IOS__
            name = UIDevice.CurrentDevice.SystemName;
            version = UIDevice.CurrentDevice.SystemVersion;
            #elif __WATCHOS__
            name = WatchKit.WKInterfaceDevice.CurrentDevice.SystemName;
            version = WatchKit.WKInterfaceDevice.CurrentDevice.SystemVersion;
            #elif MONOMAC
            using (var plist = NSDictionary.FromFile ("/System/Library/CoreServices/SystemVersion.plist")) {
                name = (NSString)plist ["ProductName"];
                version = (NSString)plist ["ProductVersion"];
            }
            #else
            #error Unknown platform
            #endif
            name = name?.Replace (" ", String.Empty)?.ToLowerInvariant ();

            var platformInfo = new PlatformInfo ();

            if (name != null && name.StartsWith ("mac", StringComparison.Ordinal))
                platformInfo.Name = PlatformName.MacOSX;
            else if (name != null && (name.StartsWith ("ios", StringComparison.Ordinal) || name.StartsWith ("iphoneos", StringComparison.Ordinal)))
                platformInfo.Name = PlatformName.iOS;
            else if (name != null && name.StartsWith ("tvos", StringComparison.Ordinal))
                platformInfo.Name = PlatformName.TvOS;
            else if (name != null && name.StartsWith ("watchos", StringComparison.Ordinal))
                platformInfo.Name = PlatformName.WatchOS;
            else
                throw new FormatException ($"Unknown product name: {name}");

            platformInfo.Version = Version.Parse (version);

            if (IntPtr.Size == 4)
                platformInfo.Architecture = PlatformArchitecture.Arch32;
            else if (IntPtr.Size == 8)
                platformInfo.Architecture = PlatformArchitecture.Arch64;

            return platformInfo;
        }