Esempio n. 1
0
        private void button1_Click(object sender, EventArgs e)
        {
            var new_promise = new Promises();
            new_promise.promise_to = this_family.name;
            new_promise.promise_vs = the_cast.the_patricians.FindLast(x => x.name.family_name_string == radioGroup2.Properties.Items[radioGroup2.SelectedIndex].Description).name;
            new_promise.relationship_bonus = 5;
            new_promise.turn_due = the_state.turn_number + 5;
            new_promise.type_of_promise = Promise.Insult;
            the_cast.the_player.promises.Add(new_promise);

            MessageBox.Show("You promise to insult, " + new_promise.promise_vs.family_name_string);
        }
Esempio n. 2
0
        private void button1_Click(object sender, EventArgs e)
        {
            //money
            int money = (int)moneyRadioGroup.Properties.Items[moneyRadioGroup.SelectedIndex].Value;
            the_cast.the_player.wealth += money;
            the_cast.the_player.debt += money;

            var promise = new Promises();
           
            //promise
            switch (promiseRadioGroup.SelectedIndex)
            {
                case 0:
                    promise.type_of_promise = Promise.Assasinate;
                    promise.turn_due = the_state.turn_number + 5;
                    break;
                case 1:
                    promise.type_of_promise = Promise.Insult;
                    promise.turn_due = the_state.turn_number + 5;
                    break;
                case 2:
                    promise.type_of_promise = Promise.RepayDouble;
                    promise.turn_due = the_state.turn_number + 14;
                    promise.amount_owed = money * 2;
                    break;
                case 3:
                    promise.type_of_promise = Promise.RepayTriple;
                    promise.turn_due = the_state.turn_number + 14;
                    promise.amount_owed = money * 3;
                    break;
                default:
                    return;
            }

            promise.promise_to = family.name;
            promise.promise_vs = family.name;
            promise.relationship_bonus = 10;


            the_cast.the_player.promises.Add(promise);

            //make a loan request
            //add promise

            //add money

        }