public async Task SimpleMessageTest(byte[][] payloads, int latency, int dropPercentage) {
            using (var server = new TestNode()) {
                using (var client = new TestNode(new TestSettings(latency, dropPercentage))) {
                    server.ListenAsync();
                    await client.ConnectAsync();

                    client.TestSettings.PacketDroppingEnabled = true;

                    await SendPayloads(server, client, payloads);

                    await client.DisconnectAsync();
                }
            }
        }
        public async Task ManySimpleMessageTest(byte[][] payloads, int latency, int dropPercentage) {
            using (var server = new TestNode()) {
                using (var client = new TestNode(new TestSettings(latency, dropPercentage))) {
                    server.ListenAsync();
                    await client.ConnectAsync();

                    for (int i = 0; i < 1000; i++) {
                        await SendPayloads(server, client, payloads);
                    }

                    await client.DisconnectAsync();
                }
            }
        }
        public async Task SendSpamTest(byte[][] payloads, int latency, int dropPercentage) {
            using (var server = new TestNode()) {
                using (var client = new TestNode(new TestSettings(latency, dropPercentage))) {
                    server.ListenAsync();
                    await client.ConnectAsync();

                    for (int i = 0; i < 100000; i++) {
                        SendPayloadsWithoutWaiting(client, payloads);
                    }

                    for (int i = 0; i < 100000; i++) {
                        await VerifySentPayloads(server, payloads);
                    }

                    await client.DisconnectAsync();
                }
            }
        }
        public async Task ConnectDisconnectTest() {
            using (var server = new TestNode()) {
                using (var client = new TestNode()) {
                    server.ListenAsync();
                    await client.ConnectAsync();

                    // Ensure both the client and server are connected
                    var result = await client.ReadState();
                    Assert.Equal(result, TestNodeState.Connected);
                    Assert.True(client.IsStatesQueueEmpty());

                    result = await server.ReadState();
                    Assert.Equal(result, TestNodeState.Connected);
                    Assert.True(server.IsStatesQueueEmpty());

                    await client.DisconnectAsync();

                    // Ensure both the client and server and disconnected
                    result = await client.ReadState();
                    Assert.Equal(result, TestNodeState.Disconnected);
                    Assert.True(client.IsStatesQueueEmpty());

                    result = await server.ReadState();
                    Assert.Equal(result, TestNodeState.Disconnected);
                    Assert.True(server.IsStatesQueueEmpty());
                }
            }
        }
        public async Task PoolSizeTest(byte[][] payloads, int latency, int dropPercentage) {
            using (var server = new TestNode()) {
                using (var client = new TestNode(new TestSettings(latency, dropPercentage))) {
                    int startingServerPacketPoolSize = server.PacketPool.Size;
                    int startingClientPacketPoolSize = client.PacketPool.Size;
                    int startingServerSocketPoolSize = server.SocketEventArgsPool.Size;
                    int startingClientSocketPoolSize = client.SocketEventArgsPool.Size;

                    server.ListenAsync();
                    await client.ConnectAsync();

                    await SendPayloads(server, client, payloads);

                    // Let all the pool objects be released
                    await Task.Delay(1);

                    // There should be one less for both server and client because they are still listening/connected
                    Assert.Equal(startingServerPacketPoolSize - 1, server.PacketPool.Size);
                    Assert.Equal(startingClientPacketPoolSize - 1, client.PacketPool.Size);
                    Assert.Equal(startingServerSocketPoolSize - 1, server.SocketEventArgsPool.Size);
                    Assert.Equal(startingClientSocketPoolSize - 1, client.SocketEventArgsPool.Size);

                    await client.DisconnectAsync();
                }
            }
        }
        public async Task MultipleLargeMessageTests() {
            using (var server = new TestNode()) {
                using (var client = new TestNode()) {
                    server.ListenAsync();
                    await client.ConnectAsync();

                    for (int i = 0; i < 10; i++) {
                        byte[] buffer = new byte[10000];
                        Random rand = new Random();
                        rand.NextBytes(buffer);

                        await SendPayloads(server, client, new byte[][] { buffer });
                    }

                    await client.DisconnectAsync();
                }
            }
        }
        public async Task ManySimpleMessageTestWithoutWaiting(byte[][] payloads, int latency, int dropPercentage) {
            using (var server = new TestNode()) {
                using (var client = new TestNode(new TestSettings(latency, dropPercentage))) {
                    server.ListenAsync();
                    await client.ConnectAsync();

                    for (int n = 0; n < 50; n++) {
                        for (int i = 0; i < payloads.Length; i++) {
                            client.SendDataAsync(payloads[i]);
                        }
                    }

                    for (int n = 0; n < 50; n++) {
                        for (int i = 0; i < payloads.Length; i++) {
                            using (var result = await server.ReadMessage()) {
                                Assert.True(result.Payload.SequenceEqual(payloads[i]));
                            }
                        }
                    }

                    await client.DisconnectAsync();
                }
            }
        }