/// <summary>
 /// Create a new INV_X_BODEGA object.
 /// </summary>
 /// <param name="cIA_Codigo">Initial value of the CIA_Codigo property.</param>
 /// <param name="bOD_Bodega">Initial value of the BOD_Bodega property.</param>
 /// <param name="iNV_Codigo">Initial value of the INV_Codigo property.</param>
 /// <param name="iNV_Cant_Inicial">Initial value of the INV_Cant_Inicial property.</param>
 /// <param name="iNV_Ent_Acum">Initial value of the INV_Ent_Acum property.</param>
 /// <param name="iNV_Sal_Acum">Initial value of the INV_Sal_Acum property.</param>
 /// <param name="iNV_Disponible">Initial value of the INV_Disponible property.</param>
 /// <param name="iNV_Fisico">Initial value of the INV_Fisico property.</param>
 /// <param name="iNV_Diferencia">Initial value of the INV_Diferencia property.</param>
 public static INV_X_BODEGA CreateINV_X_BODEGA(global::System.String cIA_Codigo, global::System.String bOD_Bodega, global::System.String iNV_Codigo, global::System.Double iNV_Cant_Inicial, global::System.Double iNV_Ent_Acum, global::System.Double iNV_Sal_Acum, global::System.Decimal iNV_Disponible, global::System.Double iNV_Fisico, global::System.Int32 iNV_Diferencia)
 {
     INV_X_BODEGA iNV_X_BODEGA = new INV_X_BODEGA();
     iNV_X_BODEGA.CIA_Codigo = cIA_Codigo;
     iNV_X_BODEGA.BOD_Bodega = bOD_Bodega;
     iNV_X_BODEGA.INV_Codigo = iNV_Codigo;
     iNV_X_BODEGA.INV_Cant_Inicial = iNV_Cant_Inicial;
     iNV_X_BODEGA.INV_Ent_Acum = iNV_Ent_Acum;
     iNV_X_BODEGA.INV_Sal_Acum = iNV_Sal_Acum;
     iNV_X_BODEGA.INV_Disponible = iNV_Disponible;
     iNV_X_BODEGA.INV_Fisico = iNV_Fisico;
     iNV_X_BODEGA.INV_Diferencia = iNV_Diferencia;
     return iNV_X_BODEGA;
 }
 /// <summary>
 /// Deprecated Method for adding a new object to the INV_X_BODEGA EntitySet. Consider using the .Add method of the associated ObjectSet&lt;T&gt; property instead.
 /// </summary>
 public void AddToINV_X_BODEGA(INV_X_BODEGA iNV_X_BODEGA)
 {
     base.AddObject("INV_X_BODEGA", iNV_X_BODEGA);
 }