Esempio n. 1
0
        public override void update(long diff)
        {
            //f**k LUA

            /* if (unitScript.isLoaded())
             * {
             *   try
             *   {
             *       unitScript.lua.get<sol::function>("onUpdate").call<void>(diff);
             *   }
             *   catch (sol::error e)
             *   {
             *       CORE_ERROR("%s", e.what());
             *   }
             * }*/

            if (isDead())
            {
                if (targetUnit != null)
                {
                    setTargetUnit(null);
                    autoAttackTarget = null;
                    isAttacking      = false;
                    PacketNotifier.notifySetTarget(this, null);
                    initialAttackDone = false;
                }
                return;
            }

            if (targetUnit != null)
            {
                if (targetUnit.isDead() || !getMap().teamHasVisionOn(getTeam(), targetUnit))
                {
                    setTargetUnit(null);
                    isAttacking = false;
                    PacketNotifier.notifySetTarget(this, null);
                    initialAttackDone = false;
                }
                else if (isAttacking && autoAttackTarget != null)
                {
                    autoAttackCurrentDelay += diff / 1000.0f;
                    if (autoAttackCurrentDelay >= autoAttackDelay / stats.getAttackSpeedMultiplier())
                    {
                        if (!isMelee())
                        {
                            Projectile p = new Projectile(map, autoAttackProjId, x, y, 5, this, autoAttackTarget, null, autoAttackProjectileSpeed, 0);
                            map.addObject(p);
                            PacketNotifier.notifyShowProjectile(p);
                        }
                        else
                        {
                            autoAttackHit(autoAttackTarget);
                        }
                        autoAttackCurrentCooldown = 1.0f / (stats.getTotalAttackSpeed());
                        isAttacking = false;
                    }
                }
                else if (distanceWith(targetUnit) <= stats.getRange())
                {
                    refreshWaypoints();
                    nextAutoIsCrit = new Random().Next(0, 100) <= stats.getCritChance() * 100;
                    if (autoAttackCurrentCooldown <= 0)
                    {
                        isAttacking            = true;
                        autoAttackCurrentDelay = 0;
                        autoAttackProjId       = Game.GetNewNetID();
                        autoAttackTarget       = targetUnit;

                        if (!initialAttackDone)
                        {
                            initialAttackDone = true;
                            PacketNotifier.notifyBeginAutoAttack(this, targetUnit, autoAttackProjId, nextAutoIsCrit);
                        }
                        else
                        {
                            nextAttackFlag = !nextAttackFlag; // The first auto attack frame has occurred
                            PacketNotifier.notifyNextAutoAttack(this, targetUnit, autoAttackProjId, nextAutoIsCrit, nextAttackFlag);
                        }

                        var attackType = isMelee() ? AttackType.ATTACK_TYPE_MELEE : AttackType.ATTACK_TYPE_TARGETED;
                        PacketNotifier.notifyOnAttack(this, targetUnit, attackType);
                    }
                }
                else
                {
                    refreshWaypoints();
                }
            }
            else if (isAttacking)
            {
                if (autoAttackTarget == null || autoAttackTarget.isDead() || !getMap().teamHasVisionOn(getTeam(), autoAttackTarget))
                {
                    isAttacking       = false;
                    initialAttackDone = false;
                    autoAttackTarget  = null;
                }
            }

            base.update(diff);

            if (autoAttackCurrentCooldown > 0)
            {
                autoAttackCurrentCooldown -= diff / 1000.0f;
            }

            statUpdateTimer += diff;
            if (statUpdateTimer >= 500000)
            { // update stats (hpregen, manaregen) every 0.5 seconds
                stats.update(statUpdateTimer);
                statUpdateTimer = 0;
            }
        }