Esempio n. 1
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 public override void LoadContent()
 {
     _renderer = new TileMapRenderer(this, GameMap);
     base.LoadContent();
 }
Esempio n. 2
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 private void RecievedMap(SendMapPacket obj)
 {
     // Setup
     Camera2D.SetWorldSize(obj.Map.Layers[0].Width, obj.Map.Layers[0].Height);
     _tileMapRenderer = new TileMapRenderer(this, obj.Map);
     GameGlobals.EntityID = obj.PlayerId;
     networkInput.Initialize();
 }