Esempio n. 1
0
        /// <summary>
        /// For Condition, Note, Remove
        /// </summary>
        private static void Parse_Info_Text(ConsoleKeyInfo keyInfo)
        {
            switch (keyInfo.Key)
            {
            case Confirm:
                if (Program.data.idList.Count > 0)
                {
                    var actor = Program.data.GetActor(Program.data.idList[Program.outputData.Info_GetSelected()]);
                    switch (Program.outputData.info_opMode)
                    {
                    case Info_OpMode.Condition:
                        if (actor != null)
                        {
                            // Add Condition
                            var condition = Program.outputData.Info_GetArgument().GetCondition();
                            if (condition.HasValue)
                            {
                                if (actor.AddCondition(condition.Value))
                                {
                                    Program.outputData.Info_Argument_Clear();
                                }
                            }
                        }
                        break;

                    case Info_OpMode.Note:
                        if (actor != null)
                        {
                            // Add Note
                            actor.AddNote(Program.outputData.Info_GetArgument());
                        }
                        break;

                    case Info_OpMode.Remove:
                        if (actor != null)
                        {
                            if (Program.outputData.Info_GetArgument().Length == 0)
                            {
                                // Remove Actor
                                Program.data.RemoveActor(actor.id);
                                Program.outputData.Info_UpdateArgumentInfo();
                            }
                            else
                            {
                                var condition = Program.outputData.Info_GetArgument().GetCondition();
                                if (condition.HasValue)
                                {
                                    // Remove Condition
                                    actor.RemoveCondition(condition.Value);
                                    Program.outputData.Info_UpdateArgumentInfo();
                                }
                                else
                                {
                                    // Remove Note
                                    var index = ObjectParser.GetInt10(Program.outputData.Info_GetArgument());
                                    if (index.HasValue)
                                    {
                                        actor.RemoveNote(index.Value);
                                        Program.outputData.Info_UpdateArgumentInfo();
                                    }
                                }
                            }
                        }
                        break;

                    default:
                        throw new ArgumentOutOfRangeException(nameof(Program.outputData.info_opMode));
                    }
                }
                break;

            default:
                // Parse Char as Input
                ObjectParser.FormatChar(keyInfo.KeyChar, Program.outputData.Info_Argument_Add);
                break;
            }
        }
Esempio n. 2
0
        public void Info_UpdateArgumentInfo()
        {
            Actor actor;

            if (Program.data.idList.Count == 0)
            {
                actor = null;
            }
            else
            {
                actor = Program.data.GetActor(Program.data.idList[info_selected]);
            }
            if (actor == null)
            {
                info_argument_valid     = false;
                info_argument_condition = Option <Condition> .Null;
            }
            else
            {
                switch (info_opMode)
                {
                case Info_OpMode.LoseHealth:
                case Info_OpMode.GainHealth:
                case Info_OpMode.GainTemp:
                    var tokens = ObjectParser.GetTokens(info_argumentString);
                    info_argument_valid     = tokens.HasValue && tokens.Value.Validate();
                    info_argument_condition = Option <Condition> .Null;
                    return;

                case Info_OpMode.Remove:
                    if (info_argumentString.Length == 0)
                    {
                        // Remove Creature
                        info_argument_valid     = true;
                        info_argument_condition = Option <Condition> .Null;
                    }
                    else
                    {
                        var condition = info_argumentString.GetCondition();
                        if (condition.HasValue)
                        {
                            // Conditon
                            info_argument_valid     = actor.conditions.Contains(condition.Value);
                            info_argument_condition = condition.Value;
                        }
                        else
                        {
                            // Note (indexed by Number)
                            var index = ObjectParser.GetInt10(info_argumentString);
                            info_argument_valid     = index.HasValue && actor.HasNote(index.Value);
                            info_argument_condition = Option <Condition> .Null;
                        }
                    }
                    return;

                case Info_OpMode.Condition: {
                    var condition = info_argumentString.GetCondition();
                    info_argument_valid     = condition.HasValue && !actor.conditions.Contains(condition.Value);
                    info_argument_condition = condition;
                }
                    return;

                case Info_OpMode.Note:
                    // Parse Integer
                    info_argument_valid = true;
                    return;
                }
            }
        }