static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // DONE Create a class Animal // DONE give this class 4 members that all Animals have in common // DONE Create a class Bird // DONE give this class 4 members that are specific to Bird // DONE Set this class to inherit from your Animal Class // DONE Create a class Reptile // DONE give this class 4 members that are specific to Reptile // DONE Set this class to inherit from your Animal Class /*DONE Create an object of your Bird class * DONE give values to your members using the object of your Bird class * * Creatively display the class member values */ var newBird = new Birds(); { newBird.FeatherColor = "Blue"; newBird.WingLength = 22.45; newBird.CanFly = false; newBird.ChirpNoise = "tweet tweet"; }; /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var newReptile = new Reptiles(); { newReptile.HasScales = true; newReptile.LegCount = 0; newReptile.IsPoisonous = true; newReptile.TailLength = 26.74; }; var myAnimals = new Animals[] { newBird, newReptile }; foreach (var animal in myAnimals) { Console.WriteLine($"Land, Air, or Sea?: {animal.LandAirSea}"); Console.WriteLine($"Age: {animal.Age}"); Console.WriteLine($"Is Dangerous?: {animal.IsDangerous}"); Console.WriteLine($"Weight?: {animal.Weight}"); Console.WriteLine(""); } }
static void Main(string[] args) { // TODO Be sure to follow best practice when creating your classes // Create a class Animal // give this class 4 members that all Animals have in common // Create a class Bird // give this class 4 members that are specific to Bird // Set this class to inherit from your Animal Class // Create a class Reptile // give this class 4 members that are specific to Reptile // Set this class to inherit from your Animal Class /*Create an object of your Bird class * give values to your members using the object of your Bird class * * Creatively display the class member values */ var b1 = new Birds() { Species = "parot", Color = "red", Sex = "male", Legs = 2, CanFly = "yes", Wings = 2, Beak = "does have", LayEggs = "it does", }; var lizard = new Reptiles() { Species = "ingunana", Color = "green", Sex = "female", Legs = 4, ChangeColor = "can not", Malt = "it does", ColdBlood = "it is", Posionus = "is not" }; var myAnimals = new Animals[] { b1, lizard }; foreach (var animal in myAnimals) { Console.WriteLine($"The Animal is a {animal.Species}"); Console.WriteLine($"The Animal is the color {animal.Color}"); Console.WriteLine($"The Animal is a {animal.Sex}"); Console.WriteLine($"The Animal has {animal.Legs} legs"); Console.WriteLine(""); } /*Create an object of your Reptile class * give values to your members using the object of your Bird class * * Creatively display the class member values */ }