public HoneybeeMiningTask(MyGridProgram program, HoneybeeMiningSystem miningSystem, IAutopilot autopilot, IAgentSubsystem agentSubsystem, Waypoint target, AsteroidIntel host, IIntelProvider intelProvider, IMonitorSubsystem monitorSubsystem, IDockingSubsystem dockingSubsystem, DockTaskGenerator dockTaskGenerator, UndockFirstTaskGenerator undockTaskGenerator)
        {
            Program               = program;
            MiningSystem          = miningSystem;
            Autopilot             = autopilot;
            AgentSubsystem        = agentSubsystem;
            MonitorSubsystem      = monitorSubsystem;
            Host                  = host;
            MiningDepth           = MiningSystem.MineDepth;
            LowestExpectedOreDist = (float)MiningDepth;
            DockingSubsystem      = dockingSubsystem;

            Status = TaskStatus.Incomplete;

            double lDoc, det;

            GetSphereLineIntersects(host.Position, host.Radius, target.Position, target.Direction, out lDoc, out det);
            Perpendicular = GetPerpendicular(target.Direction);
            CoPerp        = Perpendicular.Cross(target.Direction);

            if (det < 0)
            {
                Status = TaskStatus.Aborted;
                state  = -1;
                return;
            }

            SurfaceDist = -lDoc + Math.Sqrt(det);

            ApproachPoint = target.Position + target.Direction * SurfaceDist * 0.3;
            ExitPoint     = ApproachPoint;

            EntryPoint = target.Position + target.Direction * miningSystem.CloseDist;
            MiningEnd  = target.Position - target.Direction * MiningDepth;

            SurfacePoint = target.Position;

            LeadTask = new WaypointTask(Program, Autopilot, new Waypoint(), WaypointTask.AvoidObstacleMode.SmartEnter);
            MineTask = new WaypointTask(Program, Autopilot, new Waypoint(), WaypointTask.AvoidObstacleMode.DoNotAvoid);

            LeadTask.Destination.Position    = ApproachPoint;
            LeadTask.Destination.Direction   = target.Direction * -1;
            LeadTask.Destination.DirectionUp = Perpendicular + CoPerp;
            intelProvider.ReportFleetIntelligence(LeadTask.Destination, TimeSpan.FromSeconds(1));
            MineTask.Destination.Direction   = target.Direction * -1;
            MineTask.Destination.DirectionUp = Perpendicular + CoPerp;
            MineTask.Destination.Position    = EntryPoint;

            DockTaskGenerator   = dockTaskGenerator;
            UndockTaskGenerator = undockTaskGenerator;
        }
 public HoneybeeMiningTaskGenerator(MyGridProgram program, HoneybeeMiningSystem miningSystem, IAutopilot autopilot, IAgentSubsystem agentSubsystem, IDockingSubsystem dockingSubsystem, DockTaskGenerator dockTaskGenerator, UndockFirstTaskGenerator undockTaskGenerator, IIntelProvider intelProvder, IMonitorSubsystem monitorSubsystem)
 {
     Program             = program;
     MiningSystem        = miningSystem;
     Autopilot           = autopilot;
     AgentSubsystem      = agentSubsystem;
     DockTaskGenerator   = dockTaskGenerator;
     UndockTaskGenerator = undockTaskGenerator;
     IntelProvider       = intelProvder;
     MonitorSubsystem    = monitorSubsystem;
     DockingSubsystem    = dockingSubsystem;
     Task = new HoneybeeMiningTask(Program, MiningSystem, Autopilot, AgentSubsystem, new Waypoint(), new AsteroidIntel(), IntelProvider, MonitorSubsystem, DockingSubsystem, DockTaskGenerator, UndockTaskGenerator);
     Task.Do(new Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence>(), TimeSpan.Zero, null);
 }
Esempio n. 3
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        public Program()
        {
            Context = new ExecutionContext(this);

            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            AutopilotSubsystem  = new AutopilotSubsystem();
            IntelSubsystem      = new IntelSubsystem();
            Context.IntelSystem = IntelSubsystem;

            MiningSubsystem     = new HoneybeeMiningSystem();
            LookingGlassNetwork = new LookingGlassNetworkSubsystem(IntelSubsystem, "LG", false, false);
            AgentSubsystem      = new AgentSubsystem(IntelSubsystem, AgentClass.Fighter);
            MonitorSubsystem    = new MonitorSubsystem(IntelSubsystem);
            var loader  = new CombatLoaderSubsystem("Pascal Cargo", "Base Cargo");
            var docking = new DockingSubsystem(IntelSubsystem, loader);

            ScannerSubsystem = new ScannerNetworkSubsystem(IntelSubsystem);
            LookingGlassNetwork.AddPlugin("combat", new LookingGlass_Pascal(this));


            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(docking, IntelSubsystem));

            subsystemManager.AddSubsystem("autopilot", AutopilotSubsystem);
            subsystemManager.AddSubsystem("intel", IntelSubsystem);
            subsystemManager.AddSubsystem("mining", MiningSubsystem);
            subsystemManager.AddSubsystem("scanner", ScannerSubsystem);
            subsystemManager.AddSubsystem("lookingglass", LookingGlassNetwork);
            subsystemManager.AddSubsystem("monitor", MonitorSubsystem);
            subsystemManager.AddSubsystem("loader", loader);
            subsystemManager.AddSubsystem("docking", docking);

            var MiningTaskGenerator  = new HoneybeeMiningTaskGenerator(this, MiningSubsystem, AutopilotSubsystem, AgentSubsystem, null, null, null, IntelSubsystem, MonitorSubsystem);
            var HomingTaskGenerator  = new SetHomeTaskGenerator(this, docking);
            var DockingTaskGenerator = new DockTaskGenerator(this, AutopilotSubsystem, docking);

            AgentSubsystem.AddTaskGenerator(MiningTaskGenerator);
            AgentSubsystem.AddTaskGenerator(HomingTaskGenerator);
            AgentSubsystem.AddTaskGenerator(DockingTaskGenerator);

            subsystemManager.AddSubsystem("agent", AgentSubsystem);

            subsystemManager.DeserializeManager(Storage);
        }
Esempio n. 4
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        public Program()
        {
            Context = new ExecutionContext(this);

            subsystemManager        = new SubsystemManager(Context);
            Runtime.UpdateFrequency = UpdateFrequency.Update1;

            // Add subsystems
            AutopilotSubsystem autopilotSubsystem = new AutopilotSubsystem();
            IntelSubsystem     intelSubsystem     = new IntelSubsystem();

            Context.IntelSystem = intelSubsystem;

            DockingSubsystem     dockingSubsystem = new DockingSubsystem(intelSubsystem);
            HoneybeeMiningSystem miningSubsystem  = new HoneybeeMiningSystem();
            MonitorSubsystem     monitorSubsystem = new MonitorSubsystem(intelSubsystem);

            subsystemManager.AddSubsystem("autopilot", autopilotSubsystem);
            subsystemManager.AddSubsystem("docking", dockingSubsystem);
            subsystemManager.AddSubsystem("intel", intelSubsystem);
            subsystemManager.AddSubsystem("mining", miningSubsystem);
            subsystemManager.AddSubsystem("monitor", monitorSubsystem);

            AgentSubsystem agentSubsystem = new AgentSubsystem(intelSubsystem, AgentClass.Miner);

            UndockFirstTaskGenerator undockingTaskGenerator = new UndockFirstTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(new WaypointTaskGenerator(this, autopilotSubsystem));
            DockTaskGenerator dockTaskGenerator = new DockTaskGenerator(this, autopilotSubsystem, dockingSubsystem);

            undockingTaskGenerator.AddTaskGenerator(dockTaskGenerator);

            agentSubsystem.AddTaskGenerator(undockingTaskGenerator);
            agentSubsystem.AddTaskGenerator(new SetHomeTaskGenerator(this, dockingSubsystem));
            agentSubsystem.AddTaskGenerator(new HoneybeeMiningTaskGenerator(this, miningSubsystem, autopilotSubsystem, agentSubsystem, dockingSubsystem, dockTaskGenerator, undockingTaskGenerator, intelSubsystem, monitorSubsystem));
            subsystemManager.AddSubsystem("agent", agentSubsystem);

            subsystemManager.AddSubsystem("indicator", new StatusIndicatorSubsystem(dockingSubsystem, intelSubsystem));

            subsystemManager.DeserializeManager(Storage);
        }
        public void Do(Dictionary <MyTuple <IntelItemType, long>, IFleetIntelligence> IntelItems, TimeSpan canonicalTime, Profiler profiler)
        {
            if (canonicalTime == TimeSpan.Zero)
            {
                return;
            }
            if (MiningSystem.Recalling > 0 || currentPosition > 120)
            {
                Recalling = true;
            }
            if (Recalling && state < 3)
            {
                state = 3;
            }
            if (state == 1) // Diving to surface of asteroid
            {
                MineTask.Do(IntelItems, canonicalTime, profiler);
                MineTask.Destination.MaxSpeed = Autopilot.GetMaxSpeedFromBrakingDistance(kFarSensorDist);

                if (MineTask.Status == TaskStatus.Complete || !MiningSystem.SensorsFarClear())
                {
                    EntryPoint = Autopilot.Reference.WorldMatrix.Translation + MineTask.Destination.Direction * (kFarSensorDist - 10);
                    MineTask.Destination.MaxSpeed = 1f;
                    state = 2;
                }
            }
            else if (state == 2) // Boring tunnel
            {
                bool   sampleHome      = false;
                double distToMiningEnd = (Autopilot.Reference.WorldMatrix.Translation - MiningEnd).Length();
                if (MiningSystem.SensorsClear())
                {
                    MineTask.Destination.Position = MiningEnd;
                }
                else if (MiningSystem.SensorsBack())
                {
                    MineTask.Destination.Position = EntryPoint;
                }
                else
                {
                    MineTask.Destination.Position = Vector3D.Zero;
                    if (SampleCount <= 0)
                    {
                        SampleCount = kSampleFrequency;
                        var cargoPercentage = MonitorSubsystem.GetPercentage(MonitorOptions.Cargo);
                        if (LastSampleCargoPercentages.Count >= kMaxSampleCount)
                        {
                            LastSampleCargoPercentages.Enqueue(cargoPercentage);

                            var sampleGreater     = 0;
                            var sampleLesser      = 0;
                            var comparePercentage = LastSampleCargoPercentages.Dequeue() + 0.00001;
                            foreach (var percentage in LastSampleCargoPercentages)
                            {
                                if (percentage > comparePercentage)
                                {
                                    sampleGreater++;
                                }
                                else
                                {
                                    sampleLesser++;
                                }
                            }

                            if (sampleGreater > sampleLesser)
                            {
                                if (!HitOre)
                                {
                                    HitOre = true;
                                    var currentCoords = GetMiningPosition(currentPosition);
                                    miningMatrix[currentCoords.X + 5, currentCoords.Y + 5] = 1;
                                }
                                if (LowestExpectedOreDist == -1)
                                {
                                    LowestExpectedOreDist = (float)distToMiningEnd - 5;
                                }
                            }
                            else
                            {
                                if (HitOre || distToMiningEnd < LowestExpectedOreDist)
                                {
                                    sampleHome = true;

                                    if (!HitOre)
                                    {
                                        var currentCoords = GetMiningPosition(currentPosition);
                                        miningMatrix[currentCoords.X + 5, currentCoords.Y + 5] = 2;
                                    }
                                }
                            }
                        }
                        else
                        {
                            LastSampleCargoPercentages.Enqueue(cargoPercentage);
                        }
                    }
                    else
                    {
                        SampleCount--;
                    }
                }

                MiningSystem.Drill();
                MineTask.Do(IntelItems, canonicalTime, profiler);

                if (GoHomeCheck() || MiningSystem.SensorsFarClear() || distToMiningEnd < 4 || sampleHome)
                {
                    if (MiningSystem.SensorsFarClear() || distToMiningEnd < 4 || sampleHome)
                    {
                        UpdateMiningMatrix(currentPosition);
                        IncrementCurrentPosition();
                        HitOre = false;
                    }
                    state = 3;
                    MineTask.Destination.MaxSpeed = 2;
                    LastSampleCargoPercentages.Clear();
                }
            }
            else if (state == 3) // Exiting tunnel
            {
                MiningSystem.StopDrill();
                if (MineTask.Destination.Position != ExitPoint)
                {
                    MineTask.Destination.Position = EntryPoint;
                }
                MineTask.Do(IntelItems, canonicalTime, profiler);
                if (MineTask.Status == TaskStatus.Complete)
                {
                    if (MineTask.Destination.Position == EntryPoint)
                    {
                        MineTask.Destination.Position = ExitPoint;
                        MineTask.Destination.MaxSpeed = 100;
                    }
                    else
                    {
                        state = 10;
                    }
                }
            }
            else if (state == 10) // Resuming to approach point
            {
                if (GoHomeCheck() || Recalling)
                {
                    state = 4;
                }
                else
                {
                    LeadTask.Destination.Position = ApproachPoint;
                    LeadTask.Do(IntelItems, canonicalTime, profiler);
                    if (LeadTask.Status == TaskStatus.Complete)
                    {
                        var position = GetMiningPosition(currentPosition);
                        LeadTask.Destination.Position = ApproachPoint + (Perpendicular * position.X * MiningSystem.OffsetDist + Perpendicular.Cross(MineTask.Destination.Direction) * position.Y * MiningSystem.OffsetDist);
                        LeadTask.Destination.MaxSpeed = 10;
                        ExitPoint = LeadTask.Destination.Position;
                        state     = 11;
                    }
                }
            }
            else if (state == 11) // Search for the digging spot
            {
                if (GoHomeCheck() || Recalling)
                {
                    state = 4;
                }
                else
                {
                    LeadTask.Do(IntelItems, canonicalTime, profiler);
                    if (LeadTask.Status == TaskStatus.Complete)
                    {
                        state = 1;
                        MiningSystem.SensorsOn();
                        var position = GetMiningPosition(currentPosition);
                        MineTask.Destination.Position = SurfacePoint + (Perpendicular * position.X * MiningSystem.OffsetDist + Perpendicular.Cross(MineTask.Destination.Direction) * position.Y * MiningSystem.OffsetDist) - MineTask.Destination.Direction * MiningSystem.CloseDist;
                        MiningEnd = SurfacePoint + (Perpendicular * position.X * MiningSystem.OffsetDist + Perpendicular.Cross(MineTask.Destination.Direction) * position.Y * MiningSystem.OffsetDist) + MineTask.Destination.Direction * MiningDepth;
                    }
                }
            }
            else if (state == 4) // Going home
            {
                if (DockingSubsystem == null || DockingSubsystem.HomeID == -1 || DockTaskGenerator == null || UndockTaskGenerator == null)
                {
                    state = 9999;
                }
                else
                {
                    if (HomeTask == null)
                    {
                        HomeTask = DockTaskGenerator.GenerateMoveToAndDockTask(MyTuple.Create(IntelItemType.NONE, (long)0), IntelItems, 40);
                    }
                    HomeTask.Do(IntelItems, canonicalTime, profiler);
                    if (HomeTask.Status != TaskStatus.Incomplete)
                    {
                        HomeTask  = null;
                        homeCheck = false;
                        state     = 5;
                    }
                }
            }
            else if (state == 5) // Waiting for refuel/unload
            {
                if (Recalling)
                {
                    state = 9999;
                }
                if ((Program.Me.WorldMatrix.Translation - EntryPoint).LengthSquared() > MiningSystem.CancelDist * MiningSystem.CancelDist)
                {
                    state = 9999;
                }
                if (LeaveHomeCheck())
                {
                    state = 6;
                }
            }
            else if (state == 6) // Undocking
            {
                if (DockingSubsystem != null && DockingSubsystem.Connector.Status == MyShipConnectorStatus.Connected)
                {
                    if (UndockTask == null)
                    {
                        UndockTask = UndockTaskGenerator.GenerateUndockTask(canonicalTime);
                    }
                }

                if (UndockTask != null)
                {
                    UndockTask.Do(IntelItems, canonicalTime, profiler);
                    if (UndockTask.Status != TaskStatus.Incomplete)
                    {
                        UndockTask = null;
                        state      = 10;
                    }
                }
                else
                {
                    state = 10;
                }
            }
            else if (state == 9999)
            {
                Status = TaskStatus.Complete;
            }
        }