Esempio n. 1
0
        private uint SendSyncPacket(IDSocket socket, SmartPacket packet, int timeout)
        {
            uint errCode = (uint)ErrCode.Success;

            m_eventSyncPacket.Reset();
            socket.SendPacket(packet);

            if (!m_eventSyncPacket.WaitOne(timeout))
            {
                errCode = (uint)ErrCode.NetworkTimeout;
            }

            return errCode;
        }
Esempio n. 2
0
        private void ConnectThread()
        {
            uint errCode = (uint)ErrCode.Success;
            int loopCnt = 3;

            Log(string.Format("[VAAL] ConnectThread() : START"));

            lock (m_lockSocket)
            {
                CloseSocket();

                m_buffer = new byte[0];
                bool isFirst = true;

                while (true)
                {
                    try
                    {
                        string ip;
                        int port;

                        m_eventConnect.Reset();

                        TcpClient client = new TcpClient();
                        client.NoDelay = true;

                        if (isFirst)
                        {
                            isFirst = false;
                            ip      = m_proxyServer.LastConnectedServerIp;
                            port    = m_proxyServer.LastConnectedServerPort;
                        }
                        else
                        {
                            ip      = m_proxyServer.ServerIp;
                            port    = m_proxyServer.ServerPort;

                            m_proxyServer.SetLastConnectedServerInfo(ip, port);
                        }

                        Log(string.Format("[VAAL] ConnectThread({0}, {1}) : Try connecting...", ip, port));

                        //client.Connect(m_serverIp, m_serverPort);
                        client.BeginConnect(ip, port, new AsyncCallback(ConnectCallback), client);

                        NwiWaitHandle[] waitHandles = new NwiWaitHandle[2];
                        waitHandles[0] = m_eventThreadStop;
                        waitHandles[1] = m_eventConnect;

                        int index = NwiWaitHandle.WaitAny(waitHandles, 3000);

                        if (index == 0)
                        {
                            Log("[VAAL] ConnectThread() : m_eventThreadStop signaled");
                            break;
                        }

                        if (client.Connected)
                        {
                            Log(string.Format("[VAAL] ConnectThread() : Connected"));

                            m_socket = new IDSocket(client);
                            m_socket.RecvPacketHandler = new RecvPacketHandler(OnRecvPacket);
                            m_socket.ErrHandler = new ErrorHandler(OnErrorHandler);
                            m_socket.LogHandler = new LogHandler(OnLogHandler);

                            m_eventSocketError.Reset();

                            StartReadPacketThread();
                            Thread.Sleep(100);

                            HelloPacket packet = new HelloPacket();
                            packet.m_ver1               = (ushort)Version.Ver1;
                            packet.m_ver2               = (ushort)Version.Ver2;
                            packet.m_clientProductVer   = m_proxyServer.ProductVer;
                            packet.m_configVer          = (m_proxyServer.ServerConfig == null) ? (byte)0 : m_proxyServer.ServerConfig.Version;

                            errCode = SendSyncPacket(m_socket, packet, m_proxyServer.SocketTimeout);
                            if (errCode == (uint)ErrCode.Success)
                            {
                                if (m_packetCode == PacketCode.Hello)
                                {
                                    errCode = m_resultCode;
                                }
                                else
                                {
                                    errCode = (uint)ErrCode.WrongPacketCode;
                                }
                            }

                            packet.Dispose();
                            
                            break;
                        }
                        else
                        {
                            Log(string.Format("[VAAL] ConnectThread() : Not connected"));
                        }
                    }
                    catch (Exception e)
                    {
                        Log(string.Format("[VAAL] ConnectThread() : Exception={0}", e.Message));
                        errCode = (uint)ErrCode.InternalException;
                    }

                    if (--loopCnt <= 0)
                    {
                        errCode = (uint)ErrCode.NetworkCantConnect;
                        break;
                    }
                    else
                    {
                        Thread.Sleep(2000);
                    }
                }

                if (errCode == (uint)ErrCode.Success && m_socket != null)
                {
                    if (m_retryLoginPacket != null && (m_socketState == SocketState.Login || m_socketState == SocketState.Relogin))
                    {
                        Log(string.Format("[VAAL] ConnectThread() : Send Relogin Packet"));

                        m_retryLoginPacket.m_recvTransNum = m_recvTransNum;
                        m_retryLoginPacket.m_isAlreadyLogined = (byte)((m_socketState == SocketState.Login) ? 0 : 1);

                        m_isLoginPacketSync = true;
                        errCode = SendSyncPacket(m_socket, m_retryLoginPacket, m_proxyServer.SocketTimeout);
                    }
                    else
                    {
                        m_socketState = SocketState.Ready;
                        m_eventSendPacket.Set();
                    }
                }

                if (errCode != (uint)ErrCode.Success)
                {
                    m_socketState = SocketState.Disconnected;
                }
            }

            if (errCode != (uint)ErrCode.Success)
            {
                // 락 m_lockSocket 을 소유하고 아래 함수를 호출하면 안된다. (deadlock 상황 발생할 수 있음)
                CallNotifyHandler(NotifyEventCode.DisconnectFromServer, errCode, null, null);
            }

            Log(string.Format("[VAAL] ConnectThread() : END (EC={0}, SS={1})", errCode, m_socketState));
        }
Esempio n. 3
0
 private void CloseSocket()
 {
     lock (m_lockSocket)
     {
         if (m_socket != null)
         {
             m_socket.ErrHandler = null;
             m_socket.Close();
             m_socket = null;
         }
     }
 }