Esempio n. 1
0
        /// <summary>
        /// Load the highscore from file.
        /// </summary>
        public void Load()
        {
            if (File.Exists(Application.persistentDataPath + FILE_PATH_POST))
            {
                Debug.Log("Loading Data");

                var bf   = new BinaryFormatter();
                var file = File.Open(Application.persistentDataPath + FILE_PATH_POST, FileMode.Open);

                ScoreData data = null;

                var dataObj = bf.Deserialize(file);

                if (dataObj is ScoreData)
                {
                    data = (ScoreData)dataObj;
                }
                else
                {
                    Debug.Log("Attempted to load data for horizontal game. File load cancelled.");
                }

                file.Close();

                if (data != null)
                {
                    this.Score = data.Round;
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// If score greater that store highscore then it is saved to file.
        /// </summary>
        /// <param name="score">Score.</param>
        public void Save(int score)
        {
            if (score > this.Score)
            {
                Debug.Log("Saving Data");

                var bf   = new BinaryFormatter();
                var file = File.Create(Application.persistentDataPath + FILE_PATH_POST);

                var data = new ScoreData(score);

                bf.Serialize(file, data);
                file.Close();
            }
        }