private void AddWeaponSupplement(Unit unit) { Weapon weapon = null; if (unit is Marine) { weapon = new Weapon(Weapon.WeaponHealth, Weapon.WeaponPower, Weapon.WeaponAggression); } else { weapon = new Weapon(); } unit.AddSupplement(weapon); }
protected void InsertUnit(Unit unit) { this.containedUnits.Add(unit); }
public UnitInfo(Unit unit) : this(unit.Id, unit.UnitClassification, unit.Health, unit.Power, unit.Aggression) { }