/// <summary> /// Sends a Find query on the network interface to look for AvailableSession instances asynchrnously /// </summary> /// <param name="sessionType">The SessionType we're looking for</param> /// <param name="maxLocalPlayers">The Maximum local players that can be added to the session used to filter sessions that have a limited number of opened public slots</param> /// <param name="sessionProperties">The SessionProperties that will be used to filter query results. Can be null</param> public abstract void FindSessions(SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties);
/// <summary> /// Sends a Find query on the network interface to look for AvailableSession instances asynchrnously /// </summary> /// <param name="sessionType">The SessionType we're looking for</param> /// <param name="maxLocalPlayers">The Maximum local players that can be added to the session used to filter sessions that have a limited number of opened public slots</param> /// <param name="sessionProperties">The SessionProperties that will be used to filter query results. Can be null</param> public abstract void FindSessions(SessionType sessionType, int maxLocalPlayers, SessionProperties sessionProperties);
/// <summary> /// Creates a wide area network session /// </summary> /// <param name="maxPlayers">The total maximum players for this session</param> /// <param name="sessionProperties">The SessionProperties that will be used to find this session on the network. Can be null</param> /// <remarks>it doesn't yet support multiple local players</remarks> public abstract void CreateWanSession(int maxPlayers, SessionProperties sessionProperties);
/// <summary> /// Creates a wide area network session /// </summary> /// <param name="maxPlayers">The total maximum players for this session</param> /// <param name="sessionProperties">The SessionProperties that will be used to find this session on the network. Can be null</param> /// <remarks>it doesn't yet support multiple local players</remarks> public abstract void CreateWanSession(int maxPlayers, SessionProperties sessionProperties);