Structure storing the current state of a gamepad's thumbsticks
Esempio n. 1
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        internal PlayerInput(PlayerIndex index)
        {
            PlayerIndex = index;
            DeadZone    = GamePadDeadZone.IndependentAxes;

            InputTriggers    = new InputTriggers();
            InputThumbSticks = new InputThumbSticks();
            InputButtons     = new InputButtons();
        }
Esempio n. 2
0
        internal PlayerInput(PlayerIndex index)
        {
            PlayerIndex = index;
            DeadZone = GamePadDeadZone.IndependentAxes;

            InputTriggers = new InputTriggers();
            InputThumbSticks = new InputThumbSticks();
            InputButtons = new InputButtons();
        }