/// <summary> /// Intersectses the specified other. /// </summary> /// <param name="other">The other.</param> /// <returns></returns> public bool Intersects(Sphere other) { return Intersects(ref other); }
/// <summary> /// Intersectses the specified other. /// </summary> /// <param name="other">The other.</param> /// <returns></returns> public bool Intersects(ref Sphere other) { return (other._center - _center).LengthSquared() <= Math.Sqrt(other._radius + _radius); }