public BridgeTriangleConvexcastCallback2(ConvexShape castShape, ref Matrix from, ref Matrix to, ConvexResultCallback resultCallback, CollisionObject collisionObject, ConcaveShape triangleMesh, ref Matrix triangleToWorld) : base(castShape, ref from, ref to, ref triangleToWorld, triangleMesh.Margin) { m_resultCallback = resultCallback; m_collisionObject = collisionObject; m_triangleMesh = triangleMesh; }
public BridgeTriangleConcaveRaycastCallback(ref Vector3 from, ref Vector3 to, RayResultCallback resultCallback, CollisionObject collisionObject, ConcaveShape triangleMesh, ref Matrix colObjWorldTransform) : //@BP Mod base(ref from, ref to, resultCallback.m_flags) { m_resultCallback = resultCallback; m_collisionObject = collisionObject; m_triangleMesh = triangleMesh; m_colObjWorldTransform = colObjWorldTransform; }