private static void SpriteSaving(object sender, FileSystemEventArgs e)
 {
     if (e.ChangeType == WatcherChangeTypes.Changed)
     {
         ProjectHelpers.CheckFileOutOfSourceControl(e.FullPath);
     }
 }
 private static void SpriteImageSaving(object sender, SpriteImageGenerationEventArgs e)
 {
     ProjectHelpers.CheckFileOutOfSourceControl(e.FileName);
 }