Esempio n. 1
0
        /// <summary>
        /// Create a label with a little bullet.
        /// </summary>
        /// <param name="text">The text to display.</param>
        public static void BulletText(string text)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            //get or create the root node
            int  id        = window.GetID(text);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            text = Utility.FindRenderedText(text);
            if (node == null)
            {
                node             = new Node(id, $"BulletText<{text}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Label]);
                var size       = node.RuleSet.CalcContentBoxSize(text, GUIState.Normal);
                var lineHeight = node.RuleSet.GetLineHeight();
                size += new Vector(lineHeight, 0);
                node.AttachLayoutEntry(size);
            }
            container.AppendChild(node);

            node.ActiveSelf = true;

            // rect
            node.Rect = window.GetRect(id);

            // last item state
            window.TempData.LastItemState = node.State;

            using (var dc = node.RenderOpen())
            {
                var lineHeight     = node.RuleSet.GetLineHeight();
                var bulletPosition = node.Rect.TopLeft + new Vector(lineHeight * 0.5f, lineHeight * 0.5f);
                GUIAppearance.RenderBullet(dc, bulletPosition, lineHeight, node.RuleSet.FontColor);
                var rect = node.Rect;
                rect.Offset(lineHeight, 0);
                dc.DrawGlyphRun(node.RuleSet, text, rect.TopLeft);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Create an auto-layout bullet mark.
        /// </summary>
        public static void Bullet(string str_id)
        {
            Window window = GetCurrentWindow();

            if (window.SkipItems)
            {
                return;
            }

            //get or create the root node
            int  id        = window.GetID(str_id);
            var  container = window.RenderTree.CurrentContainer;
            Node node      = container.GetNodeById(id);

            if (node == null)
            {
                node             = new Node(id, $"Bullet<{str_id}>");
                node.UseBoxModel = true;
                node.RuleSet.Replace(GUISkin.Current[GUIControlName.Label]);
                var lineheight = node.RuleSet.GetLineHeight();
                var size       = new Size(lineheight, lineheight);
                node.AttachLayoutEntry(size);
            }
            container.AppendChild(node);

            node.ActiveSelf = true;

            // rect
            node.Rect = window.GetRect(id);

            // last item state
            window.TempData.LastItemState = node.State;

            using (var dc = node.RenderOpen())
            {
                var bulletPosition = node.Rect.TopLeft + new Vector(node.Rect.Height * 0.5f, node.Rect.Height * 0.5f);
                var lineheight     = node.RuleSet.GetLineHeight();
                GUIAppearance.RenderBullet(dc, bulletPosition, lineheight, node.RuleSet.FontColor);
            }
        }