Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     crane           = gameObject.GetComponent <Crane>();
     objectDestroyer = gameObject.GetComponent <ObjectDestroyer>();
     player_answer   = Ijin.Answer.Unanswered;
     StartCoroutine(crane.CloseArms(crane.state));
 }
Esempio n. 2
0
        // Update is called once per frame
        void Update()
        {
            GameObject.Find("/Canvas/TrialCount").GetComponent <UnityEngine.UI.Text>().text = crane.remainingTrialCount.ToString();
            switch (crane.state)
            {
            case State.Ready:
                player_answer = Ijin.Answer.Unanswered;
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled == false ||
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled == false)
                {
                    GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled  = true;
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled = true;
                }
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <IncorrectButton>() != null)
                {
                    DestroyObject(GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <IncorrectButton>());
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").AddComponent <RightButton>();
                }
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <CorrectButton>() != null)
                {
                    DestroyObject(GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <CorrectButton>());
                    GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").AddComponent <LeftButton>();
                }
                break;

            case State.MoveLeft:
                crane.MoveLeft();
                break;

            case State.MoveRight:
                crane.MoveRight();
                break;

            case State.Stop:
                crane.StopMovement();
                break;

            case State.Open:
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled == true ||
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled == true)
                {
                    GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled  = false;
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled = false;
                }
                StartCoroutine(crane.OpenArms(State.Fall));
                break;

            case State.Fall:
                crane.Fall();
                break;

            case State.Close:
                StartCoroutine(crane.CloseArms(State.Rise));
                break;

            case State.Rise:
                crane.Rise();
                break;

            case State.WaitingAnswer:
                objectDestroyer.ObstacleDestroy();
                crane.WaitAnswer();
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled == false ||
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled == false)
                {
                    GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled  = true;
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled = true;
                }
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <RightButton>())
                {
                    DestroyObject(GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <RightButton>());
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").AddComponent <IncorrectButton>();
                }
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <LeftButton>())
                {
                    DestroyObject(GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <LeftButton>());
                    GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").AddComponent <CorrectButton>();
                }
                break;

            case State.MoveCorrect:
                if (SceneManager.GetSceneByName("Question").isLoaded == true)
                {
                    UnityEngine.SceneManagement.SceneManager.UnloadScene("Question");
                    player_answer = Ijin.Answer.Correct;
                }
                StartCoroutine(crane.MoveCorrect());
                break;

            case State.MoveIncorrect:
                if (SceneManager.GetSceneByName("Question").isLoaded == true)
                {
                    UnityEngine.SceneManagement.SceneManager.UnloadScene("Question");
                    player_answer = Ijin.Answer.Incorrect;
                }
                StartCoroutine(crane.MoveIncorrect());
                break;

            case State.WaitingJudgement:
                if (GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled == true ||
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled == true)
                {
                    GameObject.Find("/Object/CraneGameMachine/Buttons/LeftButton").GetComponent <BoxCollider2D>().enabled  = false;
                    GameObject.Find("/Object/CraneGameMachine/Buttons/RightButton").GetComponent <BoxCollider2D>().enabled = false;
                }
                StartCoroutine(crane.WaitJudgement(player_answer));
                break;

            case State.Return:
                objectDestroyer.ObstacleDestroy();
                StartCoroutine(crane.ReturnToBase());
                break;

            case  State.Finish:
                Debug.Log("Finish");
                if (GameObject.Find("/Canvas/Score").GetComponent <Score.ScoreManager>().score >= 180)
                {
                    StartCoroutine(Common.MySceneManager.LoadStageSuccessScene());
                }
                else
                {
                    StartCoroutine(Common.MySceneManager.LoadStageFailureScene());
                }
                crane.state = State.Ready;
                break;
            }
        }