Esempio n. 1
0
 /// <summary>
 /// This function returns the difference of the input arguments as (Arg1 - Arg2).
 /// The function returns as a vector the vector difference of the two input vectors.
 /// The input arguments shall both be of the same dimensionality but may be either directions or vectors.
 /// If both input arguments are vectors they must be expressed in the same units, if both are directions a unitless result is produced.
 /// A zero difference vector produces a vector of zero magnitude.
 /// </summary>
 /// <param name="arg1"></param>
 /// <param name="arg2"></param>
 /// <returns></returns>
 public static IfcVector IfcVectorDifference(IfcDirection arg1, IfcVector arg2)
 {
     if (arg1 == null || arg2 == null || arg1.Dim != arg2.Dim)
     {
         return(null);
     }
     return(IfcVectorDifference(1, arg1, arg2.Magnitude, arg2.Orientation.Item));
 }
Esempio n. 2
0
 /// <summary>
 /// Constructor accepting underlying data
 /// </summary>
 /// <param name="point"></param>
 /// <param name="direction"></param>
 public IfcLine(IfcCartesianPoint point, IfcVector direction)
 {
     if (point == null)
     {
         throw new ArgumentNullException("point");
     }
     if (direction == null)
     {
         throw new ArgumentNullException("direction");
     }
     this.Pnt = (IfcLinePnt)point;
     this.Dir = (IfcLineDir)direction;
 }
Esempio n. 3
0
        /// <summary>
        /// This function returns a vector whose components are normalized to have a sum of squares of 1.0.
        /// If the input argument is not defined or of zero length then null is returned.
        /// </summary>
        /// <param name="arg"></param>
        /// <returns></returns>
        public static IfcVector IfcNormalise(IfcVector arg)
        {
            if (arg == null)
            {
                throw new ArgumentNullException("arg");
            }
            IfcDimensionCount1 Ndim;
            IfcDirection       V   = new IfcDirection(1, 0);
            IfcVector          Vec = new IfcVector(new IfcDirection(1, 0), 1);
            doublewrapper      Mag;

            Ndim = arg.Dim;
            V.DirectionRatios = arg.Orientation.Item.DirectionRatios;
            Vec.Magnitude     = arg.Magnitude;
            Vec.Orientation   = (IfcVectorOrientation)V;
            if (arg.Magnitude == 0)
            {
                return(null);
            }
            Vec.Magnitude = 1;

            Mag = 0;
            for (int i = 0; i < Ndim; i++)
            {
                Mag += V.DirectionRatios[i] * V.DirectionRatios[i];
            }

            if (Mag <= 0)
            {
                return(null);
            }

            Mag = Math.Sqrt((double)Mag);
            for (int i = 0; i < Ndim; i++)
            {
                V.DirectionRatios[i] /= Mag;
            }

            Vec.Orientation = (IfcVectorOrientation)V;
            return(Vec);
        }
Esempio n. 4
0
        /// <summary>
        /// This function returns the vector that is the scalar multiple of the input vector.
        /// It accepts as input a scalar and a 'vector' which may be either a Direction or a Vector.
        /// The output is a Vector of the same units as the input vector or unitless if a direction is input.
        /// If either input argument is undefined then the returned vector is also undefined.
        /// </summary>
        /// <param name="scalar"></param>
        /// <param name="vec"></param>
        /// <returns></returns>
        public static IfcVector IfcScalarTimesVector(double scalar, IfcVector vec)
        {
            if (vec == null)
            {
                return(null);
            }

            IfcDirection V;
            double       Mag;

            V   = vec.Orientation.Item;
            Mag = scalar * vec.Magnitude;

            if (Mag < 0)
            {
                for (int i = 0; i < V.DirectionRatios.Items.Length; i++)
                {
                    V.DirectionRatios[i] = -V.DirectionRatios[i];
                }
                Mag = -Mag;
            }
            return(new IfcVector(IfcNormalise(V), Mag));
        }