Esempio n. 1
0
        /// <summary>Swaps two FlightGroups.</summary>
        /// <param name="srcIndex">The original index</param>
        /// <param name="dstIndex">The new index</param>
        /// <remarks>Automatically performs bounds checking and adjusts all references in the mission to prevent breaking any indexes for triggers, orders, etc.</remarks>
        /// <returns>Returns <b>true</b> if an adjustment was performed, <b>false</b> if index validation failed.</returns>
        public bool SwapFG(int srcIndex, int dstIndex)
        {
            if ((srcIndex < 0 || srcIndex >= FlightGroups.Count) || (dstIndex < 0 || dstIndex >= FlightGroups.Count) || (srcIndex == dstIndex))
            {
                return(false);
            }

            foreach (Globals.Goal goal in GlobalGoals.Goals)
            {
                foreach (Mission.Trigger trig in goal.Triggers)
                {
                    trig.SwapFGReferences(srcIndex, dstIndex);
                }
            }

            foreach (Message msg in Messages)
            {
                foreach (Mission.Trigger trig in msg.Triggers)
                {
                    trig.SwapFGReferences(srcIndex, dstIndex);
                }
            }

            Briefing.SwapFGReferences(srcIndex, dstIndex);

            foreach (FlightGroup fg in FlightGroups)
            {
                fg.TransformFGReferences(dstIndex, 255);
                fg.TransformFGReferences(srcIndex, dstIndex);
                fg.TransformFGReferences(255, srcIndex);
            }
            FlightGroup temp = FlightGroups[srcIndex];

            FlightGroups[srcIndex] = FlightGroups[dstIndex];
            FlightGroups[dstIndex] = temp;

            return(true);
        }
Esempio n. 2
0
 void craftStart(FlightGroup fg, bool bAdd)
 {
     if (fg.Difficulty == 1 || fg.Difficulty == 3 || !fg.ArrivesIn30Seconds) return;
     if (bAdd) _startingShips += fg.NumberOfCraft;
     else _startingShips -= fg.NumberOfCraft;
     lblStarting.Text = _startingShips.ToString() + " Craft at 30 seconds";
     if (_startingShips > Mission.CraftLimit) lblStarting.ForeColor = Color.Red;
     else lblStarting.ForeColor = SystemColors.ControlText;
 }