private void OnMissionServerComplete(MissionData i_missionData) { if (i_missionData.MissionCategory == BackendConstants.MISSION_TYPE_REPEATABLE_QUEST) { DownloadRepeatableQuestProgress(); } }
/* * // right now this is just for testing * public void GetMission(string i_missionType, Callback<MissionData> i_callback ) { * Dictionary<string, string> cloudParams = new Dictionary<string, string>(); * cloudParams.Add( BackendConstants.MISSION_TYPE, i_missionType ); * * MakeCloudCall( BackendConstants.GET_MISSIONS, cloudParams, ( results ) => { * if ( results.ContainsKey( BackendConstants.DATA ) ) { * List<MissionData> listMissions = JsonConvert.DeserializeObject<List<MissionData>>( results[BackendConstants.DATA] ); * i_callback( listMissions[0] ); * } * } ); * } */ private void OnGotMission(MissionData i_data) { mTestMission = new Mission(i_data); GameObject missionUI = gameObject.InstantiateUI(MissionViewPrefab, MainCanvas); MissionView view = missionUI.GetComponent <MissionView>(); view.Init(mTestMission); }
public Mission(MissionData i_data) { mModel = new ViewModel(); mData = i_data; SetUpModel(); CreateMissionTasks(); }
private void OnMissionCompleted(MissionData i_missionData) { if (i_missionData.Index == mData.Index) { SetCompletedState(true); SetAreaAccessibility(false); } SetAreaUnlockedState(); // "inefficient" to check every area SetAreaAccessibility(!Progress.Completed && IsAreaUnlocked()); }
public void CompleteMission(MissionData i_mission, Dictionary <int, MissionTaskProposal> i_taskProposals) { Dictionary <string, string> cloudParams = new Dictionary <string, string>(); cloudParams.Add(BackendConstants.MISSION_TYPE, i_mission.MissionCategory); cloudParams.Add(BackendConstants.MISSION_WORLD, i_mission.MissionWorld); cloudParams.Add(BackendConstants.MISSION_INDEX, i_mission.Index.ToString()); cloudParams.Add(BackendConstants.MISSION_PROPOSALS, JsonConvert.SerializeObject(i_taskProposals)); QueueCloudCall(BackendConstants.COMPLETE_MISSION, cloudParams, (result) => { EasyMessenger.Instance.Send(MISSION_COMPLETED_ON_SERVER_MESSAGE, i_mission); }); }
private void OnMissionClientComplete(MissionData i_missionData) { ApplyMissionRewards(i_missionData); if (i_missionData.MissionCategory == BackendConstants.MISSION_TYPE_MAP) { IncrementMetric(GameMetricsList.TOTAL_MISSIONS_DONE); UpdateMissionProgress(i_missionData.MissionWorld, i_missionData.Index); CheckForUnitUnlock(); SendMissionClientCompleteProcessed(i_missionData); } else if (i_missionData.MissionCategory == BackendConstants.MISSION_TYPE_REPEATABLE_QUEST) { SetRepeatableQuestFinished(BackendConstants.WORLD_BASE); } }
private void CreateTestMission_Offline() { MissionData testMissionData = new MissionData(); testMissionData.DescriptionKey = "TEST_MISSION_DESC"; testMissionData.Index = 0; MissionTaskData taskA = new MissionTaskData(); taskA.DescriptionKey = "Task 1"; taskA.PowerRequirement = 5000; taskA.StatRequirement = "TEST_STAT_1"; MissionTaskData taskB = new MissionTaskData(); taskB.DescriptionKey = "Task 2"; taskB.PowerRequirement = 2000; taskB.StatRequirement = "TEST_STAT_2"; MissionTaskData taskC = new MissionTaskData(); taskC.DescriptionKey = "Task 3"; taskC.PowerRequirement = 2000; taskC.StatRequirement = "TEST_STAT_2"; //testMissionData.Tasks = new List<MissionTaskData>() { taskA }; testMissionData.Tasks = new List <MissionTaskData>() { taskA, taskB, taskC }; mTestMission = new Mission(testMissionData); GameObject missionUI = gameObject.InstantiateUI(MissionViewPrefab, MainCanvas); MissionView view = missionUI.GetComponent <MissionView>(); view.Init(mTestMission); //List<MissionData> listMissions = new List<MissionData>(); //listMissions.Add( testMissionData ); //string missionAsJSON = JsonConvert.SerializeObject( listMissions ); //UnityEngine.Debug.LogError( missionAsJSON ); }
public void CompleteMission(MissionData i_mission, Dictionary <int, MissionTaskProposal> i_taskProposals) { throw new NotImplementedException(); }
private void ApplyMissionRewards(MissionData i_missionData) { GainResources(VirtualCurrencies.GOLD, i_missionData.GoldReward); }
private void SendMissionClientCompleteProcessed(MissionData i_missionData) { EasyMessenger.Instance.Send(MissionKeys.MISSION_CLIENT_COMPLETE_PROCESSED, i_missionData); }