private void OnPlayerReassign(GameServerPacket packet) { PlayerReassignIn fromServer = new PlayerReassignIn(packet); if (fromServer.ID != clientPlayerId) { Log("Reassign from other client"); return; } PositionX = fromServer.X; PositionY = fromServer.Y; Log(string.Format("Reassigned player to {0}, {1}", PositionX, PositionY)); if (AlreadyDispersed) { return; } AlreadyDispersed = true; ushort moveToX = PositionX; ushort moveToY = PositionY; switch (CurrentAct) { case 1: moveToY -= 20; break; case 2: moveToY += 20; break; case 3: moveToX += 20; moveToY += 20; break; case 4: moveToX -= 40; moveToY += 20; break; case 5: moveToX += 20; break; } SendPacket(new RunToLocationOut(moveToX, moveToY)); }
private void OnPlayerReassign(GameServerPacket packet) { PlayerReassignIn fromServer = new PlayerReassignIn(packet); if (fromServer.ID != clientPlayerId) { Log("Reassign from other client"); return; } PositionX = fromServer.X; PositionY = fromServer.Y; Log(string.Format("Reassigned player to {0}, {1}", PositionX, PositionY)); if (AlreadyDispersed) return; AlreadyDispersed = true; ushort moveToX = PositionX; ushort moveToY = PositionY; switch (CurrentAct) { case 1: moveToY -= 20; break; case 2: moveToY += 20; break; case 3: moveToX += 20; moveToY += 20; break; case 4: moveToX -= 40; moveToY += 20; break; case 5: moveToX += 20; break; } SendPacket(new RunToLocationOut(moveToX, moveToY)); }