void AcceptNewClient( IAsyncResult r ) { TcpClient clientConnection = _serverSocket.EndAcceptTcpClient( r ); DebugMessage( "Client Connection Request Accepted" ); Client c = new Client( clientConnection ); _connectedClients.Add( c ); _serverSocket.BeginAcceptTcpClient( new AsyncCallback( AcceptNewClient ), null ); }
public void SendQuitToChannel( Client c ) { }
public void RemoveClient( Client c ) { _connectedClients.Remove( c ); }