public Prop DeepCopy() { Prop copy = new Prop(); copy.LocationX = this.LocationX; copy.LocationY = this.LocationY; copy.ImageFileName = this.ImageFileName; copy.PropFacingLeft = this.PropFacingLeft; copy.MouseOverText = this.MouseOverText; copy.HasCollision = this.HasCollision; copy.isShown = this.isShown; copy.isActive = this.isActive; copy.PropTag = this.PropTag; copy.PropCategoryName = this.PropCategoryName; copy.ConversationWhenOnPartySquare = this.ConversationWhenOnPartySquare; copy.EncounterWhenOnPartySquare = this.EncounterWhenOnPartySquare; copy.DeletePropWhenThisEncounterIsWon = this.DeletePropWhenThisEncounterIsWon; copy.PropLocalInts = new List<LocalInt>(); foreach (LocalInt l in this.PropLocalInts) { LocalInt Lint = new LocalInt(); Lint.Key = l.Key; Lint.Value = l.Value; copy.PropLocalInts.Add(Lint); } copy.PropLocalStrings = new List<LocalString>(); foreach (LocalString l in this.PropLocalStrings) { LocalString Lstr = new LocalString(); Lstr.Key = l.Key; Lstr.Value = l.Value; copy.PropLocalStrings.Add(Lstr); } //PROJECT LIVING WORLD STUFF copy.PostLocationX = this.PostLocationX; copy.PostLocationY = this.PostLocationY; copy.WayPointList = new List<WayPoint>(); foreach (WayPoint coor in this.WayPointList) { WayPoint c = new WayPoint(); c.X = coor.X; c.Y = coor.Y; copy.WayPointList.Add(c); } copy.WayPointListCurrentIndex = this.WayPointListCurrentIndex; copy.isMover = this.isMover; copy.ChanceToMove2Squares = this.ChanceToMove2Squares; copy.ChanceToMove0Squares = this.ChanceToMove0Squares; copy.MoverType = this.MoverType; copy.CurrentMoveToTarget = new Coordinate(this.CurrentMoveToTarget.X, this.CurrentMoveToTarget.Y); copy.isChaser = this.isChaser; copy.isCurrentlyChasing = this.isCurrentlyChasing; copy.ChaserDetectRangeRadius = this.ChaserDetectRangeRadius; copy.ChaserGiveUpChasingRangeRadius = this.ChaserGiveUpChasingRangeRadius; copy.ChaserChaseDuration = this.ChaserChaseDuration; copy.ChaserStartChasingTime = this.ChaserStartChasingTime; copy.RandomMoverRadius = this.RandomMoverRadius; copy.OnHeartBeatLogicTree = this.OnHeartBeatLogicTree; copy.OnHeartBeatParms = this.OnHeartBeatLogicTree; return copy; }
public void doPropBarkString(Prop prp) { if (prp.WayPointList.Count > 0) { if ((prp.LocationX == prp.CurrentMoveToTarget.X) && (prp.LocationY == prp.CurrentMoveToTarget.Y)) { //do barks for waypoint foreach (BarkString b in prp.WayPointList[prp.WayPointListCurrentIndex].BarkStringsAtWayPoint) { if (gv.sf.RandInt(100) < b.ChanceToShow) { gv.screenMainMap.addFloatyText(prp.LocationX, prp.LocationY, b.FloatyTextOneLiner, b.Color, b.LengthOfTimeToShowInMilliSeconds); break; } } } else { //do barks for patrol, random, or chasing foreach (BarkString b in prp.WayPointList[prp.WayPointListCurrentIndex].BarkStringsOnTheWayToNextWayPoint) { if (gv.sf.RandInt(100) < b.ChanceToShow) { gv.screenMainMap.addFloatyText(prp.LocationX, prp.LocationY, b.FloatyTextOneLiner, b.Color, b.LengthOfTimeToShowInMilliSeconds); break; } } } } }
public void moveToTarget(int targetX, int targetY, Prop prp, int moveDistance) { for (int i = 0; i < moveDistance; i++) { gv.pfa.resetGrid(); Coordinate newCoor = gv.pfa.findNewPoint(new Coordinate(prp.LocationX, prp.LocationY), new Coordinate(targetX, targetY)); if ((newCoor.X == -1) && (newCoor.Y == -1)) { //didn't find a path, don't move prp.CurrentMoveToTarget.X = prp.LocationX; prp.CurrentMoveToTarget.Y = prp.LocationY; gv.Invalidate(); return; } if ((newCoor.X < prp.LocationX) && (!prp.PropFacingLeft)) //move left { prp.token= gv.cc.flip(prp.token); prp.PropFacingLeft = true; } else if ((newCoor.X > prp.LocationX) && (prp.PropFacingLeft)) //move right { prp.token= gv.cc.flip(prp.token); prp.PropFacingLeft = false; } prp.LocationX = newCoor.X; prp.LocationY = newCoor.Y; } }
public Coordinate getNewRandomTarget(Prop prp) { Coordinate newCoor = new Coordinate(); //X range int minX = prp.PostLocationX - prp.RandomMoverRadius; if (minX < 0) {minX = 0;} int maxX = prp.PostLocationX + prp.RandomMoverRadius; if (maxX > gv.mod.currentArea.MapSizeX - 1) {maxX = gv.mod.currentArea.MapSizeX - 1;} //Y range int minY = prp.PostLocationY - prp.RandomMoverRadius; if (minY < 0) {minY = 0;} int maxY = prp.PostLocationY + prp.RandomMoverRadius; if (maxY > gv.mod.currentArea.MapSizeY - 1) {maxY = gv.mod.currentArea.MapSizeY - 1;} //get random location...check if location is valid first...do for loop and exit when found one, try 10 times for (int i = 0; i < 10; i++) { int x = gv.sf.RandInt(minX, maxX); int y = gv.sf.RandInt(minY, maxY); //if (gv.mod.currentArea.Tiles.get(y * gv.mod.currentArea.MapSizeX + x).Walkable) if (!gv.mod.currentArea.GetBlocked(x,y)) { newCoor.X = x; newCoor.Y = y; return newCoor; } } return new Coordinate(prp.LocationX, prp.LocationY); }
public int getMoveDistance(Prop prp) { if (gv.sf.RandInt(100) <= prp.ChanceToMove2Squares) { return 2; } else if (gv.sf.RandInt(100) <= prp.ChanceToMove0Squares) { return 0; } else { return 1; } }
public Prop DeepCopy() { Prop copy = new Prop(); //TODO copy.lightRadius = lightRadius; copy.lightColor = lightColor; copy.allowEnteringOccupiedSquare = allowEnteringOccupiedSquare; copy.stealthModifier = this.stealthModifier; copy.skippedPathfinding = skippedPathfinding; copy.blockConvoForOneTurn = blockConvoForOneTurn; copy.justJumpedBetweenAreas = justJumpedBetweenAreas; copy.relocX = relocX; copy.relocY = relocY; copy.lastAreaFilenameOfProp = lastAreaFilenameOfProp; copy.isPausing = isPausing; copy.pauseCounter = pauseCounter; copy.skipNavigationThisTurn = skipNavigationThisTurn; copy.propMovingHalfSpeedMulti = propMovingHalfSpeedMulti; copy.timeSinceLastFloaty = timeSinceLastFloaty; copy.currentWalkingSpeed = currentWalkingSpeed; copy.breathAnimationDelayCounter = breathAnimationDelayCounter; copy.showBreathingFrame = showBreathingFrame; copy.walkAnimationDelayCounter = walkAnimationDelayCounter; copy.showWalkingFrame = showWalkingFrame; copy.idleAnimationDelayCounter = idleAnimationDelayCounter; copy.showIdlingFrame = showIdlingFrame; copy.hurdle = hurdle; copy.isBroken = isBroken; copy.isPureBreakableProp = isPureBreakableProp; //copy.isDiggableIndicatorProp = isDiggableIndicatorProp; copy.requiredItemInInventory = requiredItemInInventory; //like eg pick axes of varying qualities copy.breakableTraitTag = breakableTraitTag; copy.breakableDC = breakableDC; copy.numberOfStages = numberOfStages; copy.debrisGraphic = debrisGraphic; copy.stageGraphic1 = stageGraphic1; copy.stageGraphic2 = stageGraphic2; copy.stageGraphic3 = stageGraphic3; copy.resRefOfItemGained = resRefOfItemGained; copy.nameOfSoundFileBump = nameOfSoundFileBump; copy.nameOfSoundFileBreak = nameOfSoundFileBreak; copy.counterStages = counterStages; copy.gridHasTimeLimit = gridHasTimeLimit; copy.turnsBeforeGridResets = turnsBeforeGridResets; copy.timerTurnsBeforeGridResets = timerTurnsBeforeGridResets; copy.gridIsCompleted = gridIsCompleted; copy.isLever = isLever; copy.isOn = isOn; copy.nameOfBitmapON = nameOfBitmapON; copy.nameOfBitmapOFF = nameOfBitmapOFF; copy.keyOFGlobalIntToChange = keyOFGlobalIntToChange; copy.valueOfGlobalIntOFF = valueOfGlobalIntOFF; copy.valueOfGlobalIntON = valueOfGlobalIntON; //1.pushable grid properties (04f - STEP: Pushable grid) //copy.isGridForPushableObject = isGridForPushableObject; //copy.showPushableGridOutline = showPushableGridOutline; copy.completionStateCanBeLostAgain = completionStateCanBeLostAgain; copy.keyOfFirstGlobalIntThatControllsDoor = keyOfFirstGlobalIntThatControllsDoor; copy.valueOfFirstGlobalIntThatOpensDoor = valueOfFirstGlobalIntThatOpensDoor; copy.keyOfSecondGlobalIntThatControllsDoor = keyOfSecondGlobalIntThatControllsDoor; copy.valueOfSecondGlobalIntThatOpensDoor = valueOfSecondGlobalIntThatOpensDoor; copy.keyOfThirdGlobalIntThatControllsDoor = keyOfThirdGlobalIntThatControllsDoor; copy.valueOfThirdGlobalIntThatOpensDoor = valueOfThirdGlobalIntThatOpensDoor; copy.keyOfFourthGlobalIntThatControllsDoor = keyOfFourthGlobalIntThatControllsDoor; copy.valueOfFourthGlobalIntThatOpensDoor = valueOfFourthGlobalIntThatOpensDoor; copy.keyOfFifthGlobalIntThatControllsDoor = keyOfFifthGlobalIntThatControllsDoor; copy.valueOfFifthGlobalIntThatOpensDoor = valueOfFifthGlobalIntThatOpensDoor; copy.keyOfFirstGlobalIntThatControllsChest = keyOfFirstGlobalIntThatControllsChest; copy.valueOfFirstGlobalIntThatOpensChest = valueOfFirstGlobalIntThatOpensChest; copy.keyOfSecondGlobalIntThatControllsChest = keyOfSecondGlobalIntThatControllsChest; copy.valueOfSecondGlobalIntThatOpensChest = valueOfSecondGlobalIntThatOpensChest; copy.keyOfThirdGlobalIntThatControllsChest = keyOfThirdGlobalIntThatControllsChest; copy.valueOfThirdGlobalIntThatOpensChest = valueOfThirdGlobalIntThatOpensChest; copy.keyOfFourthGlobalIntThatControllsChest = keyOfFourthGlobalIntThatControllsChest; copy.valueOfFourthGlobalIntThatOpensChest = valueOfFourthGlobalIntThatOpensChest; copy.keyOfFifthGlobalIntThatControllsChest = keyOfFifthGlobalIntThatControllsChest; copy.valueOfFifthGlobalIntThatOpensChest = valueOfFifthGlobalIntThatOpensChest; copy.partyDefaultDrawDirection = partyDefaultDrawDirection; copy.pushableGridCanBeResetViaHotkey = pushableGridCanBeResetViaHotkey; copy.pushableGridCanBeResetEvenAfterCompletion = pushableGridCanBeResetEvenAfterCompletion; copy.partyDefaultPushableGridPositionX = partyDefaultPushableGridPositionX; copy.partyDefaultPushableGridPositionY = partyDefaultPushableGridPositionY; copy.allPushableGridTargetPositionsAreShared = allPushableGridTargetPositionsAreShared; copy.keyOfGlobalIntToChangeUponPushableGridCompletion = keyOfGlobalIntToChangeUponPushableGridCompletion; copy.valueOfGlobalIntToChangeUponPushableGridCompletion = valueOfGlobalIntToChangeUponPushableGridCompletion; copy.keyOfGlobalIntToChangeUponPushableGridFailure = keyOfGlobalIntToChangeUponPushableGridFailure; copy.valueOfGlobalIntToChangeUponPushableGridFailure = valueOfGlobalIntToChangeUponPushableGridFailure; copy.pushableGridIsResetOnEachFailure = pushableGridIsResetOnEachFailure; copy.lockGridOnCompletion = lockGridOnCompletion; copy.removeGridOnCompletion = removeGridOnCompletion; copy.messageOnCompletion = messageOnCompletion; copy.lockGridOnFailure = lockGridOnFailure; copy.removeGridOnFailure = removeGridOnFailure; copy.messageOnFailure = messageOnFailure; //2.pushable object properties (04f - STEP: Pushable object) copy.isPushable = isPushable; copy.pushableGridTriggerTag = pushableGridTriggerTag; copy.pushableStartPositionX = pushableStartPositionX; copy.pushableStartPositionY = pushableStartPositionY; copy.pushableTargetPositionX = pushableTargetPositionX; copy.pushableTargetPositionY = pushableTargetPositionY; copy.pushableTraitTag = pushableTraitTag; copy.pushableDC = pushableDC; copy.isClimbable = this.isClimbable; copy.climbDirection = this.climbDirection; copy.climbDC = this.climbDC; copy.climbTrait = this.climbTrait; copy.moved2 = this.moved2; copy.showSneakThroughSymbol = this.showSneakThroughSymbol; copy.challengeLevelAssignedForEncounterInConvo = this.challengeLevelAssignedForEncounterInConvo; copy.alwaysFlagAsEncounter = this.alwaysFlagAsEncounter; copy.ingameShownEncName = this.ingameShownEncName; copy.isDoor = this.isDoor; copy.differentSpriteWhenOpen = this.differentSpriteWhenOpen; copy.isContainer = this.isContainer; copy.containerTag = this.containerTag; copy.isHiddenInfo = this.isHiddenInfo; copy.floatyAndLogText = this.floatyAndLogText; copy.conversationName = this.conversationName; copy.boxText = this.boxText; copy.infoDC = this.infoDC; copy.infoTraitTag = this.infoTraitTag; copy.showOnlyOnce = this.showOnlyOnce; copy.globalStringKey = this.globalStringKey; copy.globalStringValue = this.globalStringValue; copy.scriptFilename = this.scriptFilename; copy.parm1 = this.parm1; copy.parm2 = this.parm2; copy.parm3 = this.parm3; copy.parm4 = this.parm4; copy.onlyOnce = this.onlyOnce; copy.scriptActivationFloaty = this.scriptActivationFloaty; copy.scriptActivationLogEntry = this.scriptActivationLogEntry; copy.isTrapMain = this.isTrapMain; copy.trapDC = this.trapDC; copy.trapTraitTag = this.trapTraitTag; copy.isSecretDoor = this.isSecretDoor; copy.secretDoorDC = this.secretDoorDC; copy.secretDoorTraitTag = this.secretDoorTraitTag; //copy.secretDoorDirectionEW = this.secretDoorDirectionEW; copy.wasKilled = this.wasKilled; copy.stealthSkipsPropTriggers = this.stealthSkipsPropTriggers; copy.isStealthed = this.isStealthed; //copy.token = this.token; copy.spotEnemy = this.spotEnemy; copy.stealth = this.stealth; copy.movementSpeed = this.movementSpeed; copy.permanentText = this.permanentText; copy.alwaysDrawNormalSize = this.alwaysDrawNormalSize; copy.encounterPropTriggerOnEveryStep = this.encounterPropTriggerOnEveryStep; copy.pendingFactionStrengthEffectReversal = this.pendingFactionStrengthEffectReversal; copy.spawnLocationX = this.spawnLocationX; copy.spawnLocationY = this.spawnLocationY; copy.spawnLocationZ = this.spawnLocationZ; copy.spawnArea = this.spawnArea; copy.allowLastLocationUpdate = this.allowLastLocationUpdate; copy.isLight = this.isLight; copy.inverseAnimationDirection = this.inverseAnimationDirection; copy.randomAnimationDirectionEachCall = this.randomAnimationDirectionEachCall; copy.hasHalo = this.hasHalo; copy.focalIntensity = this.focalIntensity; copy.ringIntensity = this.ringIntensity; copy.LocationX = this.LocationX; copy.LocationY = this.LocationY; copy.LocationZ = this.LocationZ; copy.blockTrigger = this.blockTrigger; copy.wasTriggeredLastUpdate = this.wasTriggeredLastUpdate; copy.lastLocationX = this.lastLocationX; copy.lastLocationY = this.lastLocationY; copy.priorLastLocationX = this.lastLocationX; copy.priorLastLocationY = this.lastLocationY; copy.lastLocationZ = this.lastLocationZ; copy.ImageFileName = this.ImageFileName; copy.PropFacingLeft = this.PropFacingLeft; copy.MouseOverText = this.MouseOverText; copy.HasCollision = this.HasCollision; copy.isShown = this.isShown; copy.isActive = this.isActive; copy.PropTag = this.PropTag; copy.PropCategoryName = this.PropCategoryName; copy.ConversationWhenOnPartySquare = this.ConversationWhenOnPartySquare; copy.EncounterWhenOnPartySquare = this.EncounterWhenOnPartySquare; copy.DeletePropWhenThisEncounterIsWon = this.DeletePropWhenThisEncounterIsWon; //copy.PropLocalInts = new List<LocalInt>(); //copy.OnEnterSquareIBScriptParms = this.OnEnterSquareIBScriptParms; copy.OnEnterSquareScript = this.OnEnterSquareScript; copy.OnEnterSquareScriptParm1 = this.OnEnterSquareScriptParm1; copy.OnEnterSquareScriptParm2 = this.OnEnterSquareScriptParm1; copy.OnEnterSquareScriptParm3 = this.OnEnterSquareScriptParm1; copy.OnEnterSquareScriptParm4 = this.OnEnterSquareScriptParm1; copy.canBeTriggeredByPc = this.canBeTriggeredByPc; copy.canBeTriggeredByCreature = this.canBeTriggeredByCreature; copy.numberOfScriptCallsRemaining = this.numberOfScriptCallsRemaining; copy.PropLocalInts = new List <LocalInt>(); foreach (LocalInt l in this.PropLocalInts) { LocalInt Lint = new LocalInt(); Lint.Key = l.Key; Lint.Value = l.Value; copy.PropLocalInts.Add(Lint); } copy.PropLocalStrings = new List <LocalString>(); foreach (LocalString l in this.PropLocalStrings) { LocalString Lstr = new LocalString(); Lstr.Key = l.Key; Lstr.Value = l.Value; copy.PropLocalStrings.Add(Lstr); } //PROJECT LIVING WORLD STUFF copy.PostLocationX = this.PostLocationX; copy.PostLocationY = this.PostLocationY; copy.oldPath = new List <Coordinate>(); foreach (Coordinate Coor in this.oldPath) { Coordinate c = new Coordinate(); c.X = Coor.X; c.Y = Coor.Y; copy.oldPath.Add(c); } copy.WayPointList = new List <WayPoint>(); foreach (WayPoint coor in this.WayPointList) { WayPoint c = new WayPoint(); c.X = coor.X; c.Y = coor.Y; c.areaName = coor.areaName; c.departureTime = coor.departureTime; //List<BarkString> blAT = new List<BarkString>(); //List<BarkString> blON = new List<BarkString>(); foreach (BarkString bAT in coor.BarkStringsAtWayPoint) { c.BarkStringsAtWayPoint.Add(bAT.DeepCopy()); } foreach (BarkString bON in coor.BarkStringsOnTheWayToNextWayPoint) { c.BarkStringsOnTheWayToNextWayPoint.Add(bON.DeepCopy()); } copy.WayPointList.Add(c); } copy.WayPointListCurrentIndex = this.WayPointListCurrentIndex; copy.isMover = this.isMover; copy.ChanceToMove2Squares = this.ChanceToMove2Squares; copy.ChanceToMove0Squares = this.ChanceToMove0Squares; copy.MoverType = this.MoverType; copy.CurrentMoveToTarget = new Coordinate(this.CurrentMoveToTarget.X, this.CurrentMoveToTarget.Y); copy.isChaser = this.isChaser; copy.isCurrentlyChasing = this.isCurrentlyChasing; copy.ChaserDetectRangeRadius = this.ChaserDetectRangeRadius; copy.ChaserGiveUpChasingRangeRadius = this.ChaserGiveUpChasingRangeRadius; copy.ChaserChaseDuration = this.ChaserChaseDuration; copy.ChaserStartChasingTime = this.ChaserStartChasingTime; copy.RandomMoverRadius = this.RandomMoverRadius; //copy.OnHeartBeatLogicTree = this.OnHeartBeatLogicTree; //copy.OnHeartBeatParms = this.OnHeartBeatParms; copy.OnHeartBeatIBScript = this.OnHeartBeatIBScript; copy.OnHeartBeatIBScriptParms = this.OnHeartBeatIBScriptParms; copy.passOneMove = this.passOneMove; copy.randomMoverTimerForNextTarget = this.randomMoverTimerForNextTarget; copy.lengthOfLastPath = this.lengthOfLastPath; copy.unavoidableConversation = this.unavoidableConversation; copy.destinationPixelPositionXList = this.destinationPixelPositionXList; copy.destinationPixelPositionYList = this.destinationPixelPositionYList; copy.currentPixelPositionX = this.currentPixelPositionX; copy.currentPixelPositionY = this.currentPixelPositionY; copy.pixelMoveSpeed = this.pixelMoveSpeed; //copy.drawAnchorX = this.drawAnchorX; //copy.drawAnchorY = this.drawAnchorY; //copy.startingOnVisibleSquare = this.startingOnVisibleSquare; copy.roamDistanceX = this.roamDistanceX; copy.roamDistanceY = this.roamDistanceY; copy.straightLineDistanceX = this.straightLineDistanceX; copy.straightLineDistanceY = this.straightLineDistanceY; copy.goDown = this.goDown; copy.goRight = this.goRight; copy.inactiveTimer = this.inactiveTimer; copy.isUnderBridge = this.isUnderBridge; //prop animation variables copy.maxNumberOfFrames = this.maxNumberOfFrames; copy.currentFrameNumber = this.currentFrameNumber; copy.animationDelayCounter = this.animationDelayCounter; copy.updateTicksNeededTillNextFrame = this.updateTicksNeededTillNextFrame; copy.chanceToTriggerAnimationCycle = this.chanceToTriggerAnimationCycle; copy.animationComplete = this.animationComplete; copy.normalizedTime = this.normalizedTime; copy.propFrameHeight = this.propFrameHeight; copy.hiddenWhenComplete = this.hiddenWhenComplete; copy.sizeFactor = this.sizeFactor; copy.doOnce = this.doOnce; copy.animationIsActive = this.animationIsActive; copy.hiddenWhenNotActive = this.hiddenWhenNotActive; copy.drawAnimatedProp = this.drawAnimatedProp; copy.numberOfCyclesNeededForCompletion = this.numberOfCyclesNeededForCompletion; copy.cycleCounter = this.cycleCounter; copy.framesNeededForFullFadeInOut = this.framesNeededForFullFadeInOut; copy.totalFramesInWholeLoopCounter = this.totalFramesInWholeLoopCounter; copy.opacity = this.opacity; copy.OnEnterSquareIBScript = this.OnEnterSquareIBScript; copy.OnEnterSquareIBScriptParms = this.OnEnterSquareIBScriptParms; copy.isTrap = this.isTrap; copy.trapDCforDisableCheck = this.trapDCforDisableCheck; //faction and respawn systems copy.respawnTimeInHours = this.respawnTimeInHours; //-1 meaning false, respawn time is in hours copy.maxNumberOfRespawns = this.maxNumberOfRespawns; //-1 meaning no limit to the number of respawns //copy.spawnOnNearbySquaresIfOccupied = this.spawnOnNearbySquaresIfOccupied; //if false, the respawn will be delayed until target square is free copy.respawnTimeInMinutesPassedAlready = this.respawnTimeInMinutesPassedAlready; //internal property, not for toolset copy.numberOfRespawnsThatHappenedAlready = this.numberOfRespawnsThatHappenedAlready; //internal property, not for toolset copy.nameAsMaster = this.nameAsMaster; // blank meaning this prop is master of none copy.thisPropsMaster = this.thisPropsMaster; //blank means this prop has no master; refers to nameAsMaster of another prop copy.instantDeathOnMasterDeath = this.instantDeathOnMasterDeath; //if true,the propsis immediately placed on List<Prop> propsWaitingForRespawn of this module on its master's death copy.keyOfGlobalVarToSetTo1OnDeathOrInactivity = this.keyOfGlobalVarToSetTo1OnDeathOrInactivity; //set to zero again when living and active //faction: copy.factionTag = this.factionTag; copy.requiredFactionStrength = this.requiredFactionStrength; copy.maxFactionStrength = this.maxFactionStrength; copy.worthForOwnFaction = this.worthForOwnFaction; copy.otherFactionAffectedOnDeath1 = this.otherFactionAffectedOnDeath1; copy.effectOnOtherFactionOnDeath1 = this.effectOnOtherFactionOnDeath1; copy.otherFactionAffectedOnDeath2 = this.otherFactionAffectedOnDeath2; copy.effectOnOtherFactionOnDeath2 = this.effectOnOtherFactionOnDeath2; copy.otherFactionAffectedOnDeath3 = this.otherFactionAffectedOnDeath3; copy.effectOnOtherFactionOnDeath3 = this.effectOnOtherFactionOnDeath3; copy.otherFactionAffectedOnDeath4 = this.otherFactionAffectedOnDeath4; copy.effectOnOtherFactionOnDeath4 = this.effectOnOtherFactionOnDeath4; //gcCheck copy.firstGcScriptName = this.firstGcScriptName; copy.firstGcParm1 = this.firstGcParm1; copy.firstGcParm2 = this.firstGcParm2; copy.firstGcParm3 = this.firstGcParm3; copy.firstGcParm4 = this.firstGcParm4; copy.firstCheckForConditionFail = this.firstCheckForConditionFail; copy.secondGcScriptName = this.secondGcScriptName; copy.secondGcParm1 = this.secondGcParm1; copy.secondGcParm2 = this.secondGcParm2; copy.secondGcParm3 = this.secondGcParm3; copy.secondGcParm4 = this.secondGcParm4; copy.secondCheckForConditionFail = this.secondCheckForConditionFail; copy.thirdGcScriptName = this.thirdGcScriptName; copy.thirdGcParm1 = this.thirdGcParm1; copy.thirdGcParm2 = this.thirdGcParm2; copy.thirdGcParm3 = this.thirdGcParm3; copy.thirdGcParm4 = this.thirdGcParm4; copy.thirdCheckForConditionFail = this.thirdCheckForConditionFail; copy.allConditionsMustBeTrue = this.allConditionsMustBeTrue; return(copy); }