public ScreenJournal(Module m, GameView g) { mod = m; gv = g; //journalBack = gv.cc.LoadBitmap("journalback"); // BitmapFactory.decodeResource(gv.getResources(), R.drawable.journalback); //setControlsStart(); }
public ScreenShop(Module m, GameView g) { mod = m; gv = g; setControlsStart(); stringMessageShop = gv.cc.loadTextToString("data/MessageShop.txt"); }
public ScreenTraitLevelUp(Module m, GameView g) { mod = m; gv = g; setControlsStart(); pc = new Player(); stringMessageTraitLevelUp = gv.cc.loadTextToString("data/MessageTraitLevelUp.txt"); }
public ScreenCombat(Module m, GameView g) { mod = m; gv = g; mapStartLocXinPixels = 6 * gv.squareSize; setControlsStart(); setToggleButtonsStart(); }
public ScreenParty(Module m, GameView g) { mod = m; gv = g; setControlsStart(); description = new IbbHtmlTextBox(gv, 320, 100, 500, 300); description.showBoxBorder = false; }
public ScreenPcCreation(Module m, GameView g) { mod = m; gv = g; blankItemSlot = gv.cc.LoadBitmap("item_slot"); setControlsStart(); LoadPlayerBitmapList(); CreateRaceList(); resetPC(); }
public ScreenLauncher(Module m, GameView g) { mod = m; gv = g; setControlsStart(); int pH = (int)((float)gv.screenHeight / 100.0f); description = new IbbHtmlTextBox(gv); description.tbXloc = 0 * gv.squareSize + gv.oXshift; description.tbYloc = 6 * gv.squareSize + gv.oYshift; description.tbWidth = 16 * gv.squareSize; description.tbHeight = 6 * gv.squareSize; description.showBoxBorder = false; }
public PathFinderAreas(Module m) { mod = m; }
public PathFinderEncounters(Module m) { mod = m; }
public ScreenItemSelector(Module m, GameView g) { mod = m; gv = g; //setControlsStart(); }
public void updateContainers(Module saveMod) { foreach (Container saveCnt in saveMod.moduleContainersList) { //fill container with items that are still in the saved game Container updatedCont = gv.mod.getContainerByTag(saveCnt.containerTag); if (updatedCont != null) { //this container in the save also exists in the newMod so clear it out and add everything in the save updatedCont.containerItemRefs.Clear(); foreach (ItemRefs it in saveCnt.containerItemRefs) { //check to see if item resref in save game container still exists in toolset Item newItem = gv.mod.getItemByResRef(it.resref); if (newItem != null) { updatedCont.containerItemRefs.Add(it.DeepCopy()); } } //compare lists and add items that are new foreach (ItemRefs itemRef in updatedCont.initialContainerItemRefs) { //check to see if item in toolset does not exist in save initial list so it is new and add it if (!saveCnt.containsInitialItemWithResRef(itemRef.resref)) { //item is not in the saved game initial container item list so add it to the container //check to see if item resref in save game container still exists in toolset Item newItem = gv.mod.getItemByResRef(itemRef.resref); if (newItem != null) { updatedCont.containerItemRefs.Add(itemRef.DeepCopy()); } } } } } }
public void updateShops(Module saveMod) { foreach (Shop saveShp in saveMod.moduleShopsList) { Shop updatedShop = gv.mod.getShopByTag(saveShp.shopTag); if (updatedShop != null) { //this shop in the save also exists in the newMod so clear it out and add everything in the save updatedShop.shopItemRefs.Clear(); foreach (ItemRefs it in saveShp.shopItemRefs) { Item newItem = gv.mod.getItemByResRef(it.resref); if (newItem != null) { updatedShop.shopItemRefs.Add(it.DeepCopy()); } } //compare lists and add items that are new foreach (ItemRefs itemRef in updatedShop.initialShopItemRefs) { if (!saveShp.containsInitialItemWithResRef(itemRef.resref)) { //item is not in the saved game initial container item list so add it to the container Item newItem = gv.mod.getItemByResRef(itemRef.resref); if (newItem != null) { updatedShop.shopItemRefs.Add(itemRef.DeepCopy()); } } } } } }
public Bitmap LoadBitmap(string filename, Module mdl) { Bitmap bm = null; try { if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\graphics\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\graphics\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\graphics\\" + filename + ".jpg")) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\graphics\\" + filename + ".jpg"); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\graphics\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\graphics\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\ui\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\ui\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\ui\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\ui\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\pctokens\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\pctokens\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\pctokens\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\pctokens\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\tiles\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\tiles\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\tiles\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\modules\\" + mdl.moduleName + "\\tiles\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\graphics\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\graphics\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\graphics\\" + filename + ".jpg")) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\graphics\\" + filename + ".jpg"); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\graphics\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\graphics\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\ui\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\ui\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\ui\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\ui\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\pctokens\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\pctokens\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\pctokens\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\pctokens\\" + filename); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\tiles\\" + filename + ".png")) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\tiles\\" + filename + ".png"); } else if (File.Exists(gv.mainDirectory + "\\default\\NewModule\\tiles\\" + filename)) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\tiles\\" + filename); } else { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\graphics\\missingtexture.png"); } //if (bm == null) //{ // bm = BitmapFactory.decodeResource(gv.getResources(), R.drawable.ui_missingtexture); //} } catch (Exception e) { if (bm == null) { bm = new Bitmap(gv.mainDirectory + "\\default\\NewModule\\graphics\\missingtexture.png"); return bm; } } return bm; }
public void updateAreas(Module saveMod) { foreach (Area ar in gv.mod.moduleAreasObjects) { foreach (Area sar in saveMod.moduleAreasObjects) { if (sar.Filename.Equals(ar.Filename)) //sar is saved game, ar is new game from toolset version { //locals ar.AreaLocalInts.Clear(); foreach (LocalInt l in sar.AreaLocalInts) { ar.AreaLocalInts.Add(l.DeepCopy()); } ar.AreaLocalStrings.Clear(); foreach (LocalString l in sar.AreaLocalStrings) { ar.AreaLocalStrings.Add(l.DeepCopy()); } //tiles for (int index = 0; index < ar.Tiles.Count; index++) { ar.Tiles[index].Visible = sar.Tiles[index].Visible; } //props //start at the end of the newMod prop list and work up //if the prop tag is found in the save game, update it //else if not found in saved game, but exists in the //saved game initial list (the toolset version of the prop list), remove prop //else leave it alone for (int index = ar.Props.Count - 1; index >= 0; index--) { Prop prp = ar.Props[index]; bool foundOne = false; foreach (Prop sprp in sar.Props) //sprp is the saved game prop { if (prp.PropTag.Equals(sprp.PropTag)) { foundOne = true; //the prop tag exists in the saved game //replace the one in the toolset with the one from the saved game ar.Props.RemoveAt(index); ar.Props.Add(sprp.DeepCopy()); //prp = sprp.DeepCopy(); break; } } if (!foundOne) //didn't find the prop tag in the saved game { if (sar.InitialAreaPropTagsList.Contains(prp.PropTag)) { //was once on the map, but was deleted so remove from the newMod prop list ar.Props.RemoveAt(index); } else { //is new to the mod so leave it alone, don't remove from the prop list } } } //triggers foreach (Trigger tr in ar.Triggers) { foreach (Trigger str in sar.Triggers) { if (tr.TriggerTag.Equals(str.TriggerTag)) { tr.Enabled = str.Enabled; tr.EnabledEvent1 = str.EnabledEvent1; tr.EnabledEvent2 = str.EnabledEvent2; tr.EnabledEvent3 = str.EnabledEvent3; //may want to copy the trigger's squares list from the save game if builders can modify the list with scripts } } } } } } }
public ScreenTitle(Module m, GameView g) { mod = m; gv = g; setControlsStart(); }
public ScreenCastSelector(Module m, GameView g) { mod = m; gv = g; stringMessageCastSelector = gv.cc.loadTextToString("data/MessageCastSelector.txt"); }
public ScreenPcSelector(Module m, GameView g) { //gv.mod = m; gv = g; setControlsStart(); }
public ScriptFunctions(Module m, GameView g) { mod = m; gv = g; rand = new Random(); }
public PathFinder(Module m) { mod = m; }
public void resetGame() { //mod = new Module(); mod = cc.LoadModule(mod.moduleName + ".mod", false); mod.debugMode = false; mod.loadAreas(this); mod.setCurrentArea(mod.startingArea, this); mod.PlayerLocationX = mod.startingPlayerPositionX; mod.PlayerLocationY = mod.startingPlayerPositionY; cc.title = cc.LoadBitmap("title"); // BitmapFactory.decodeResource(getResources(), R.drawable.nar_lanterna); LoadStandardImages(); cc.LoadRaces(); cc.LoadPlayerClasses(); cc.LoadItems(); cc.LoadContainers(); cc.LoadShops(); cc.LoadEffects(); cc.LoadSpells(); cc.LoadTraits(); cc.LoadCreatures(); cc.LoadEncounters(); cc.LoadJournal(); cc.LoadTileBitmapList(); foreach (Container c in mod.moduleContainersList) { c.initialContainerItemRefs.Clear(); foreach (ItemRefs i in c.containerItemRefs) { c.initialContainerItemRefs.Add(i.DeepCopy()); } } foreach (Shop s in mod.moduleShopsList) { s.initialShopItemRefs.Clear(); foreach (ItemRefs i in s.shopItemRefs) { s.initialShopItemRefs.Add(i.DeepCopy()); } } foreach (Area a in mod.moduleAreasObjects) { a.InitialAreaPropTagsList.Clear(); foreach (Prop p in a.Props) { a.InitialAreaPropTagsList.Add(p.PropTag); } } cc.nullOutControls(); cc.setControlsStart(); cc.setToggleButtonsStart(); createScreens(); initializeSounds(); cc.LoadTestParty(); //LogText.clear(); //load all the message box helps/tutorials cc.stringBeginnersGuide = cc.loadTextToString("MessageBeginnersGuide.txt"); cc.stringPlayersGuide = cc.loadTextToString("MessagePlayersGuide.txt"); cc.stringPcCreation = cc.loadTextToString("MessagePcCreation.txt"); cc.stringMessageCombat = cc.loadTextToString("MessageCombat.txt"); cc.stringMessageInventory = cc.loadTextToString("MessageInventory.txt"); cc.stringMessageParty = cc.loadTextToString("MessageParty.txt"); cc.stringMessageMainMap = cc.loadTextToString("MessageMainMap.txt"); }
//public bool logUpdated = false; //public int drawCount = 0; //public int mouseCount = 0; public GameView() { InitializeComponent(); this.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.GameView_MouseWheel); mainDirectory = Directory.GetCurrentDirectory(); this.IceBlinkButtonClose.setupAll(this); this.IceBlinkButtonResize.setupAll(this); try { playerButtonClick.SoundLocation = mainDirectory + "\\default\\NewModule\\sounds\\btn_click.wav"; playerButtonClick.Load(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } try { playerButtonEnter.SoundLocation = mainDirectory + "\\default\\NewModule\\sounds\\btn_hover.wav"; playerButtonEnter.Load(); } catch (Exception ex) { MessageBox.Show(ex.ToString()); } this.WindowState = FormWindowState.Maximized; this.Width = 1366; this.Height = 768; screenWidth = this.Width; //getResources().getDisplayMetrics().widthPixels; screenHeight = this.Height; //getResources().getDisplayMetrics().heightPixels; float sqrW = (float)screenWidth / (float)squaresInWidth; float sqrH = (float)screenHeight / (float)squaresInHeight; if (sqrW > sqrH) { squareSize = (int)(sqrH); } else { squareSize = (int)(sqrW); } if ((squareSize > 100) && (squareSize < 120)) { squareSize = 100; } screenDensity = (float)squareSize / (float)squareSizeInPixels; oXshift = (screenWidth - (squareSize * squaresInWidth)) / 2; //CREATES A FONTFAMILY //(LOOK THE out word in the parameter sent to the method, that will modify myFonts object) family = LoadFontFamily(mainDirectory + "\\default\\NewModule\\fonts\\Metamorphous-Regular.ttf", out myFonts); float multiplr = (float)squareSize / 100.0f; drawFontLarge = new Font(family, 24.0f * multiplr); drawFontReg = new Font(family, 20.0f * multiplr); drawFontSmall = new Font(family, 16.0f * multiplr); animationTimer.Tick += new System.EventHandler(this.AnimationTimer_Tick); floatyTextTimer.Tick += new System.EventHandler(this.FloatyTextTimer_Tick); floatyTextMainMapTimer.Tick += new System.EventHandler(this.FloatyTextMainMapTimer_Tick); cc = new CommonCode(this); mod = new Module(); log = new IbbHtmlLogBox(this, 0 * squareSize + oXshift - 3, 0 * squareSize + oYshift, 6 * squareSize, 7 * squareSize); log.numberOfLinesToShow = 20; cc.addLogText("red", "screenDensity: " + screenDensity); cc.addLogText("fuchsia", "screenWidth: " + screenWidth); cc.addLogText("lime", "screenHeight: " + screenHeight); cc.addLogText("yellow", "squareSize: " + squareSize); cc.addLogText("yellow", "sqrW: " + sqrW); cc.addLogText("yellow", "sqrH: " + sqrH); cc.addLogText("yellow", ""); cc.addLogText("red", "Welcome to IceBlink 2"); cc.addLogText("fuchsia", "You can scroll this message log box, use mouse wheel or scroll bar"); //TODOinitializeMusic(); //TODOinitializeCombatMusic(); if (fixedModule.Equals("")) //this is the IceBlink Engine app { screenLauncher = new ScreenLauncher(mod, this); screenLauncher.loadModuleFiles(); screenType = "launcher"; } else //this is a fixed module { mod = cc.LoadModule(fixedModule + "/" + fixedModule + ".mod", false); resetGame(); cc.LoadSaveListItems(); screenType = "title"; } }