Esempio n. 1
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        public SongOfIce()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
            this.Window.Title = "Song of Ice";
            IsMouseVisible = true;

            particleManager = new ParticleSystemManager();
            mainMenu = new Menu(this);
            metas = LevelFactory.CreateDefaultMetaLevelList();
            InitializeLevelLockStatus();

            /* Fullscreen Options */
            if (windowed)
            {
                graphics.PreferredBackBufferWidth = 1024;
                graphics.PreferredBackBufferHeight = 768;
            } else {
                graphics.PreparingDeviceSettings += new EventHandler<PreparingDeviceSettingsEventArgs>(graphics_PreparingDeviceSettings);
                graphics.IsFullScreen = true;
            }

            currentView = mainMenu;
        }
Esempio n. 2
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        internal void SwitchToLevel(MetaLevel meta)
        {
            Level level = LevelFactory.CreateLevelFromMetaLevel(meta, this);
            if (level == null) {
                return;
            }

            if (state == GameState.MENU) {
                /* Transition from the menu to the level. Don't dispose MENU. */
                currentLevel = level;
                currentLevel.Load();

                mainMenu.Sound = false;
                state = GameState.LEVEL;
            } else if (state == GameState.LEVEL) {
                /* Transition from the prior level to the new level. Dispose resources immediately. */
                if (currentLevel != null) {
                    currentLevel.Unload();
                }
                currentLevel = level;
                currentLevel.Load();
            }
            currentView = currentLevel;
            currentView.Sound = true;
        }
Esempio n. 3
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        public void SwitchToMenu()
        {
            if (state == GameState.MENU) {
                /* No-op */
            } else if (state == GameState.LEVEL) {
                /* Transition from the prior level to the new level. Dispose resources immediately. */
                if (currentLevel != null) {
                    currentLevel.Unload();
                }
                currentLevel = null;
                state = GameState.MENU;
            }

            mainMenu.Sound = true;
            currentView = mainMenu;
        }