private void OnHideEntityComplete(object sender, Icarus.GameFramework.Entity.HideEntityCompleteEventArgs e)
 {
     if (m_EnableHideEntityCompleteEvent)
     {
         m_EventComponent.Fire(this, ReferencePool.Acquire <HideEntityCompleteEventArgs>().Fill(e));
     }
 }
        /// <summary>
        /// 填充隐藏实体完成事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>隐藏实体完成事件。</returns>
        public HideEntityCompleteEventArgs Fill(Icarus.GameFramework.Entity.HideEntityCompleteEventArgs e)
        {
            EntityId        = e.EntityId;
            EntityAssetName = e.EntityAssetName;
            EntityGroup     = e.EntityGroup;
            UserData        = e.UserData;

            return(this);
        }