public void RotateBlock_RegionUpdatedCorrectly()
        {
            var resolver = new RotateableRegionResolver(new[] {
                new RotateableRegionImpl(new IntBlockBounds(0, 0, 0, 2, 2, 2)),
                new RotateableRegionImpl(new IntBlockBounds(2, 0, 0, 4, 4, 4))
            }, Pivots(true, false, false));

            IList<RotateableRegion> rotatedRegions = resolver.Rotate(resolver.GetAvailableSplits()[0], true, 1);
            Assert.That(rotatedRegions, Has.Count.EqualTo(1));
            Assert.That(rotatedRegions[0].RotatedBounds().Min, Is.EqualTo(new Vector3(0, 2, 0)));
            Assert.That(rotatedRegions[0].RotatedBounds().Max, Is.EqualTo(new Vector3(2, 4, 2)));
            Assert.That(rotatedRegions[0].Rotation(), Is.EqualTo(Quaternion.Euler(90, 0, 0)));
        }