Esempio n. 1
0
        ///<summary>
        ///初始化物品集合
        ///</summary>
        public void Init()
        {
            GoodsWarehouse gw = GameManager.GameInfo.AllGoodsList;

            this.GoodsList.Add(gw.Bread.Name, gw.Bread);
            this.GoodsList.Add(gw.Calcium.Name, gw.Calcium);
            this.GoodsList.Add(gw.Flower.Name, gw.Flower);
            this.GoodsList.Add(gw.Lottery.Name, gw.Lottery);
            this.GoodsList.Add(gw.QQStar.Name, gw.QQStar);
            this.GoodsList.Add(gw.Badge.Name, gw.Badge);
        }
Esempio n. 2
0
        //包裹
        private void lblParcel_Click(object sender, EventArgs e)
        {
            GoodsWarehouse gw = GameManager.GameInfo.AllGoodsList;

            //显示包裹中所有物品数量
            this.lblBreadNum.Text   = "x" + GameManager.GameInfo.Pack.GoodsList[gw.Bread].ToString();
            this.lblCalciumNum.Text = "x" + GameManager.GameInfo.Pack.GoodsList[gw.Calcium].ToString();
            this.lblFlowerNum.Text  = "x" + GameManager.GameInfo.Pack.GoodsList[gw.Flower].ToString();
            this.lblLotteryNum.Text = "x" + GameManager.GameInfo.Pack.GoodsList[gw.Lottery].ToString();
            this.lblQQNum.Text      = "x" + GameManager.GameInfo.Pack.GoodsList[gw.QQStar].ToString();
            this.lblBadgeNum.Text   = "x" + GameManager.GameInfo.Pack.GoodsList[gw.Badge].ToString();
            this.pnlParcel.Visible  = true;
        }