// internal GameServer getGameServerFromMap(int); //internal void GameServerHandler::dumpStatistics(std::ostream &); /// <summary> /// Processes server messages. /// </summary> /// <param name="computer"></param> /// <param name="message"></param> protected override void processMessage(NetComputer computer, MessageIn message) { MessageOut result=new MessageOut(); GameServer server=(GameServer)(computer); switch(message.getId()) { case Protocol.GAMSG_REGISTER: { Logger.Write(LogLevel.Debug, "GAMSG_REGISTER"); // TODO: check the credentials of the game server server.address=message.readString(); server.port=message.readInt16(); string password=message.readString(); // checks the version of the remote item database with our local copy uint dbversion=(uint)message.readInt32(); Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion); Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE"); MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE); if(dbversion==Program.storage.getItemDatabaseVersion()) { Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK); } else { Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED); } if(password==Configuration.getValue("net_password", "changeMe")) { outmessage.writeInt16((int)Password.PASSWORD_OK); computer.send(outmessage); // transmit global world state variables Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(0); foreach(KeyValuePair<string, string> pair in variables) { outmessage.writeString(pair.Key); outmessage.writeString(pair.Value); } } else { Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port); outmessage.writeInt16((int)Password.PASSWORD_BAD); computer.disconnect(outmessage); break; } Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2} maps.", server.address, server.port, (message.getUnreadLength()/2)); while(message.getUnreadLength()!=0) { int id=message.readInt16(); Logger.Write(LogLevel.Information, "Registering map {0}.", id); GameServer s=GameServerHandler.getGameServerFromMap(id); if(s!=null) { Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port); } else { MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP); // Map variables tmpOutMsg.writeInt16(id); Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(id); // Map vars number tmpOutMsg.writeInt16(variables.Count); foreach(KeyValuePair<string, string> pair in variables) { tmpOutMsg.writeString(pair.Key); tmpOutMsg.writeString(pair.Value); } // Persistent Floor Items List<FloorItem> items=Program.storage.getFloorItemsFromMap(id); tmpOutMsg.writeInt16(items.Count); //number of floor items // Send each map item: item_id, amount, pos_x, pos_y foreach(FloorItem i in items) { tmpOutMsg.writeInt32(i.getItemId()); tmpOutMsg.writeInt16(i.getItemAmount()); tmpOutMsg.writeInt16(i.getPosX()); tmpOutMsg.writeInt16(i.getPosY()); } computer.send(tmpOutMsg); //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird //m.nbThings=0; //m.nbMonsters=0; } } } break; case Protocol.GAMSG_PLAYER_DATA: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA"); int id=message.readInt32(); try { Character ptr=Program.storage.getCharacter(id, null); CharacterData.deserializeCharacterData(ptr, message); if(!Program.storage.updateCharacter(ptr)) { Logger.Write(LogLevel.Error, "Failed to update character {0}.", id); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_SYNC: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC"); GameServerHandler.syncDatabase(message); } break; case Protocol.GAMSG_REDIRECT: { Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT"); int id=message.readInt32(); //string magic_token(utils::getMagicToken()); string magic_token=Various.GetUniqueID(); try { Character ptr=Program.storage.getCharacter(id, null); int mapId=ptr.getMapId(); try { GameServer s=GameServerHandler.getGameServerFromMap(mapId); GameServerHandler.registerGameClient(s, magic_token, ptr); result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE); result.writeInt32(id); result.writeString(magic_token); result.writeString(s.address); result.writeInt16(s.port); } catch { Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_RECONNECT: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT"); int id=message.readInt32(); string magic_token=message.readString(); //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH); try { Character ptr=Program.storage.getCharacter(id, null); int accountID=ptr.getAccountID(); AccountClientHandler.prepareReconnect(magic_token, accountID); } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_GET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=Program.storage.getQuestVar(id, name); result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE); result.writeInt32(id); result.writeString(name); result.writeString(value); } break; case Protocol.GAMSG_SET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setQuestVar(id, name, value); } break; case Protocol.GAMSG_SET_VAR_WORLD: { string name=message.readString(); string value=message.readString(); // save the new value to the database Program.storage.setWorldStateVar(name, value); // relay the new value to all gameservers foreach(NetComputer client in clients) { MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD); varUpdateMessage.writeString(name); varUpdateMessage.writeString(value); client.send(varUpdateMessage); } } break; case Protocol.GAMSG_SET_VAR_MAP: { int mapid=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setWorldStateVar(name, mapid, value); } break; case Protocol.GAMSG_BAN_PLAYER: { int id=message.readInt32(); int duration=message.readInt32(); Program.storage.banCharacter(id, duration); } break; case Protocol.GAMSG_CHANGE_PLAYER_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); Program.storage.setPlayerLevel(id, level); } break; case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); // get the character so we can get the account id Character c=Program.storage.getCharacter(id, null); if(c!=null) { Program.storage.setAccountLevel(c.getAccountID(), level); } } break; case Protocol.GAMSG_STATISTICS: { //while (message.getUnreadLength()!=0) //{ // int mapId = message.readInt16(); // ServerStatistics::iterator i = server.maps.find(mapId); // if (i == server.maps.end()) // { // Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId); // // Skip remaining data. // break; // } // MapStatistics m = i.second; // m.nbThings =(ushort) message.readInt16(); // m.nbMonsters=(ushort)message.readInt16(); // int nb = message.readInt16(); // m.players.resize(nb); // for (int j = 0; j < nb; ++j) // { // m.players[j] = message.readInt32(); // } //} } break; case Protocol.GCMSG_REQUEST_POST: { // Retrieve the post for user Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST"); result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE); // get the character id int characterId=message.readInt32(); // send the character id of sender result.writeInt32(characterId); // get the character based on the id Character ptr=Program.storage.getCharacter(characterId, null); if(ptr!=null) { // Invalid character Logger.Write(LogLevel.Error, "Error finding character id for post"); break; } // get the post for that character Post post=Program.postalManager.getPost(ptr); // send the post if valid if(post!=null) { for(int i=0; i<post.getNumberOfLetters(); ++i) { // get each letter, send the sender's name, // the contents and any attachments Letter letter=post.getLetter(i); result.writeString(letter.getSender().getName()); result.writeString(letter.getContents()); List<InventoryItem> items=letter.getAttachments(); for(uint j=0; j<items.Count; ++j) { result.writeInt16((int)items[(int)j].itemId); result.writeInt16((int)items[(int)j].amount); } } // clean up Program.postalManager.clearPost(ptr); } } break; case Protocol.GCMSG_STORE_POST: { //// Store the letter for the user //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST"); //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE); //// get the sender and receiver //int senderId = message.readInt32(); //string receiverName = message.readString(); //// for sending it back //result.writeInt32(senderId); //// get their characters //Character sender = Program.storage.getCharacter(senderId, null); //Character receiver=Program.storage.getCharacter(receiverName); //if (sender!=null || receiver!=null) //{ // // Invalid character // Logger.Add(LogLevel.Error, "Error finding character id for post"); // result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT); // break; //} //// get the letter contents //string contents = message.readString(); //List<Pair<int>> items; //while (message.getUnreadLength()!=0) //{ // items.Add(new Pair<int>(message.readInt16(), message.readInt16())); //} //// save the letter //Logger.Add(LogLevel.Debug, "Creating letter"); //Letter letter = new Letter(0, sender, receiver); //letter.addText(contents); //for (uint i = 0; i < items.Count; ++i) //{ // InventoryItem item; // item.itemId = items[i].first; // item.amount = items[i].second; // letter.addAttachment(item); //} //Program.postalManager.addLetter(letter); //result.writeInt8(ManaServ.ERRMSG_OK); } break; case Protocol.GAMSG_TRANSACTION: { Logger.Write(LogLevel.Debug, "TRANSACTION"); int id=message.readInt32(); int action=message.readInt32(); string messageS=message.readString(); Transaction trans=new Transaction(); trans.mCharacterId=(uint)id; trans.mAction=(uint)action; trans.mMessage=messageS; Program.storage.addTransaction(trans); } break; case Protocol.GCMSG_PARTY_INVITE: Program.chatHandler.handlePartyInvite(message); break; case Protocol.GAMSG_CREATE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId); Program.storage.addFloorItem(mapId, itemId, amount, posX, posY); } break; case Protocol.GAMSG_REMOVE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId); Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY); } break; default: { Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId()); result.writeInt16((int)Protocol.XXMSG_INVALID); break; } } // return result if(result.getLength()>0) { computer.send(result); } }
public void deletePendingClient(NetComputer client) { MessageOut msg=new MessageOut(Protocol.APMSG_RECONNECT_RESPONSE); msg.writeInt8((int)ErrorMessage.ERRMSG_TIME_OUT); client.disconnect(msg); // The client will be deleted when the disconnect event is processed }