public singleplay(uint Selected) { InitializeComponent(); conf = Structures.Load()[Selected]; var Player = new InjectedAutoPlayer(conf.SinglePlay, conf, TypePlayer.HD); Player.Dock = DockStyle.Fill; Controls.Add(Player); triggerLabel1.Visible = conf.PTZ && conf.SinglePlay != TypeViewers.FFPLAY; }
private void MonitorsPlay_Load(object sender, EventArgs e) { SizeSET = monitor.Monitors.Length; for (int i = 0; i < monitor.GetMonitorsSortPosition.Length; i++) { var m = monitor.GetMonitorsSortPosition[i]; var Player = new InjectedAutoPlayer(m.GetCamera.MonitorPlay, m.GetCamera); flowLayoutPanel1.Controls.Add(Player); } flowLayoutPanel1.ResizeF(); }
private void GroupPlay_Load(object sender, EventArgs e) { var cams = Structures.Load(); SizeSET = cams.Length; for (int i = 0; i < cams.Length; i++) { if (cams[i].IsActive) { var Player = new InjectedAutoPlayer(cams[i].GroupPlay, cams[i]); flowLayoutPanel1.Controls.Add(Player); } } flowLayoutPanel1.ResizeF(); }