Esempio n. 1
0
        static void Main(string[] args)
        {
            Monster m1 = new Monster("小怪", 30);
            Monster m3 = new Monster("中怪", 50);
            Monster m4 = new Monster("Boss", 1000);

            Roles role = new Roles();
            role.Weapon = WeaponType.WoodenSword;
            RolesServices rs = new RolesServices(role);
            rs.AttackMonster(m1);
            rs.AttackMonster(m1);
            rs.AttackMonster(m1);

            role.Weapon = WeaponType.IconSword;

            rs.AttackMonster(m3);
            rs.AttackMonster(m3);
            rs.AttackMonster(m3);

            role.Weapon = WeaponType.MagicSword;
            rs.AttackMonster(m4);
            rs.AttackMonster(m4);
            rs.AttackMonster(m4);
            rs.AttackMonster(m4);
            rs.AttackMonster(m4);

            Console.ReadKey();
        }
Esempio n. 2
0
        public void AttackMonster(Monster model)
        {
            //Output(model.Name, model.HP);
            //Console.WriteLine("开始攻击");

            if (model.HP <= 0)
            {
                Console.WriteLine("怪物" + model.Name + "已死亡");
                return;
            }

            switch (roles.Weapon)
            {
                case WeaponType.WoodenSword:
                    {
                        model.HP -= 20;
                        Output(model.Name, 20);

                        break;
                    }
                case WeaponType.IconSword:
                    {
                        model.HP -= 30;
                        Output(model.Name, 30);

                        break;
                    }
                case WeaponType.MagicSword:
                    {
                        int loss = _random.NextDouble() < 0.5 ? 100 : 200;
                        model.HP -= loss;
                        if (200 == loss)
                        {
                            Console.WriteLine("出现暴击");
                        }

                        Output(model.Name, loss);
                        break;
                    }
                default:
                    break;
            }

            if (model.HP <= 0)
            {
                Console.WriteLine("怪物" + model.Name + "已死亡");
                return;
            }
        }