Esempio n. 1
0
        private void Update()
        {
            currentDist = Vector3.Magnitude(this.transform.position - follower.transform.position);

            ////gameObject.transform.localScale = (1 + (currentDist / createDist)) * initScale;
            //if (gameObject.transform.localPosition == initLocalPos)
            //{
            //	firstSpawn = true;
            //	//thisInteract.enabled = true;
            //}


            {
                if (!thisInteract.isGrasped && currentPos != initPos)
                {
                    returnToInit(null);
                }
                if (currentDist > createDist && follower.spawnable())
                {
                    spawnItem(gameObject.transform);
                    //firstSpawn = false;
                }
            }
        }
Esempio n. 2
0
        private void Update()
        {
            currentPos  = gameObject.transform.localPosition;
            currentDist = Vector3.Distance(initLocalPos, currentPos);
            gameObject.transform.localScale = (1 + (currentDist / createDist)) * initScale;
            if (gameObject.transform.localPosition == initLocalPos)
            {
                firstSpawn = true;
                //thisInteract.enabled = true;
            }


            {
                if (!thisInteract.isGrasped && currentPos != initPos)
                {
                    returnToInit(null);
                }
                if ((Mathf.Abs(currentDist - createDist)) <= tolerance && firstSpawn && Parent.spawnable())
                {
                    GameObject loc = new GameObject();
                    loc.transform.position = menuSpawnPosition;
                    loc.transform.rotation = Quaternion.AngleAxis(90, Vector3.down);
                    spawnPanel(loc.transform);
                    firstSpawn = false;
                }
            }
        }