Esempio n. 1
0
        public static AbstractPolygon makePlaneWall(int lineIndex, List <AbstractLineSegment> lineList0, List <AbstractLineSegment> lineList1)
        {
            AbstractLineSegment line0 = lineList0[lineIndex];
            AbstractLineSegment line1 = lineList1[lineIndex];
            AbstractPoint       point01;
            AbstractPoint       point02;
            AbstractPoint       point11;
            AbstractPoint       point12;

            if (line0.GetComponent <InteractableLineSegment>() != null)
            {
                point01 = line0.transform.GetComponent <InteractableLineSegment>().point1;
                point02 = line0.transform.GetComponent <InteractableLineSegment>().point2;
            }
            else            //(line0.GetComponent<DependentLineSegment>() != null)
            {
                point01 = line0.transform.GetComponent <DependentLineSegment>().point1;
                point02 = line0.transform.GetComponent <DependentLineSegment>().point2;
            }


            if (line1.GetComponent <InteractableLineSegment>() != null)
            {
                point11 = line1.transform.GetComponent <InteractableLineSegment>().point1;
                point12 = line1.transform.GetComponent <InteractableLineSegment>().point2;
            }
            else             //(line1.GetComponent<DependentLineSegment>() != null)
            {
                point11 = line1.transform.GetComponent <DependentLineSegment>().point1;
                point12 = line1.transform.GetComponent <DependentLineSegment>().point2;
            }


            AbstractLineSegment line2 = iLineSegment(point01, point11);
            AbstractLineSegment line3 = iLineSegment(point02, point12);

            HW_GeoSolver.ins.AddDependence(line2, point01);
            HW_GeoSolver.ins.AddDependence(line2, point11);
            HW_GeoSolver.ins.AddDependence(line3, point02);
            HW_GeoSolver.ins.AddDependence(line3, point12);

            line2.transform.GetComponent <AbstractLineSegment>().InitializeFigure();
            line3.transform.GetComponent <AbstractLineSegment>().InitializeFigure();

            List <AbstractLineSegment> lineList = new List <AbstractLineSegment>();

            lineList.Add(line0);
            lineList.Add(line1);
            lineList.Add(line2);
            lineList.Add(line3);

            List <AbstractPoint> pointList = new List <AbstractPoint>();

            pointList.Add(point01);
            pointList.Add(point02);
            pointList.Add(point12);
            pointList.Add(point11);

            return(iPolygon(lineList, pointList));
        }
Esempio n. 2
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        public void makeRevolvedSurface(AbstractLineSegment attachedLine, Vector3 revPoint, Vector3 normDir)
        {
            #region intialize a cylinder, cone or conic /etc.
            InteractablePoint newPoint = InteractablePoint.Constructor();
            newPoint.Position3 = revPoint;            //nullreference on this line from shipswheel

            DependentRevolvedSurface drs = GeoObjConstruction.dRevSurface(newPoint.GetComponent <AbstractPoint>(), attachedLine, normDir);
            HW_GeoSolver.ins.AddDependence(drs, newPoint);
            HW_GeoSolver.ins.AddDependence(drs, attachedLine.GetComponent <MasterGeoObj>());
            #endregion
        }
Esempio n. 3
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        private void setupRelativePosition(AbstractGeoObj value)
        {
            switch (value.figType)
            {
            //case GeoObjType.point:
            //    break;
            case GeoObjType.line:
                AbstractLineSegment line = value.GetComponent <AbstractLineSegment>();
                relativeWeights.Add(Vector3.Magnitude(Position3 - line.vertex0) / Vector3.Magnitude(line.vertex0 - line.vertex1));
                relativeWeights.Add(Vector3.Magnitude(Position3 - line.vertex1) / Vector3.Magnitude(line.vertex0 - line.vertex1));
                break;

            case GeoObjType.polygon:
                Debug.LogWarning("Polygonsn not yet supported for Relative Movement");
                break;

            //case GeoObjType.prism:
            //    break;
            //case GeoObjType.pyramid:
            //    break;
            case GeoObjType.circle:
                AbstractCircle circle = value.GetComponent <AbstractCircle>();
                relativeWeights.Add(Vector3.SignedAngle(circle.edgePos - circle.centerPos, this.Position3 - circle.centerPos, circle.normalDir));
                break;

            case GeoObjType.sphere:
                Vector3 direction = Vector3.Normalize(this.Position3 - value.GetComponent <AbstractSphere>().centerPosition);
                relativeWeights.Add(direction.x);
                relativeWeights.Add(direction.y);
                relativeWeights.Add(direction.z);
                break;

            //case GeoObjType.revolvedsurface:
            //    break;
            //case GeoObjType.torus:
            //    break;
            case GeoObjType.flatface:
                Debug.LogWarning("Flatface not yet supported for Relative Movement");
                break;

            case GeoObjType.straightedge:
                Debug.LogWarning("Straightedge not yet supported for Relative Movement");
                break;

            default:
                Debug.LogWarning(value.figType.ToString() + " not supported for relative movement");
                break;
            }
        }
Esempio n. 4
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        public static DependentRevolvedSurface dRevSurface(AbstractPoint center, AbstractLineSegment attachedLineSegment, Vector3 normDir)
        {
            DependentRevolvedSurface drs = DependentRevolvedSurface.Constructor();

            drs.transform.parent = attachedLineSegment.transform.parent;

            drs.attachedLine    = attachedLineSegment;
            drs.endpoint1       = attachedLineSegment.vertex0;
            drs.endpoint2       = attachedLineSegment.vertex1;
            drs.normalDirection = normDir;
            drs.centerPoint     = center.Position3;
            drs.center          = center;

            HW_GeoSolver.ins.AddDependence(drs, center);
            HW_GeoSolver.ins.AddDependence(drs, attachedLineSegment);

            drs.InitializeFigure();

            return(drs);
        }
Esempio n. 5
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        internal static InteractablePrism iPrism(AbstractPolygon polygon)
        {
            List <AbstractLineSegment> lineList0  = polygon.transform.GetComponent <AbstractPolygon>().lineList;
            List <AbstractPoint>       pointList0 = polygon.transform.GetComponent <AbstractPolygon>().pointList;

            //make new lists for the points and lines in the new plane
            List <AbstractLineSegment> lineList1  = new List <AbstractLineSegment>();
            List <AbstractPoint>       pointList1 = new List <AbstractPoint>();

            //create new points for the new plane.
            foreach (AbstractPoint point in pointList0)
            {
                AbstractPoint newPoint = iPoint(point.Position3);
                pointList1.Add(newPoint);
            }

            //create new lines for the new plane.
            foreach (AbstractLineSegment line in lineList0)
            {
                if (line.GetComponent <InteractableLineSegment>() != null)
                {
                    int point1Index = pointList0.IndexOf(line.transform.GetComponent <InteractableLineSegment>().point1);
                    int point2Index = pointList0.IndexOf(line.transform.GetComponent <InteractableLineSegment>().point2);

                    AbstractLineSegment newLine = iLineSegment(pointList1[point1Index], pointList1[point2Index]);
                    lineList1.Add(newLine);
                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point1Index]);
                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point2Index]);
                }
                else if (line.GetComponent <DependentLineSegment>() != null)
                {
                    int point1Index = pointList0.IndexOf(line.transform.GetComponent <DependentLineSegment>().point1);
                    int point2Index = pointList0.IndexOf(line.transform.GetComponent <DependentLineSegment>().point2);

                    AbstractLineSegment newLine = iLineSegment(pointList1[point1Index], pointList1[point2Index]);
                    lineList1.Add(newLine);

                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point1Index]);
                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point2Index]);
                }
            }

            AbstractPolygon plane1 = iPolygon(lineList1, pointList1);


            plane1.InitializeFigure();
            List <AbstractPolygon> sideList = new List <AbstractPolygon>();

            foreach (AbstractLineSegment l in lineList0)
            {
                int lineIndex = lineList0.IndexOf(l);

                sideList.Add(makePlaneWall(lineIndex, lineList0, lineList1));
            }

            InteractablePrism      prism    = InteractablePrism.Constructor();
            List <AbstractPolygon> baseList = new List <AbstractPolygon>();

            baseList.Add(polygon);
            baseList.Add(plane1);

            prism.bases = baseList;
            prism.sides = sideList;

            prism.vertexPoints.ForEach(p => HW_GeoSolver.ins.AddDependence(prism, p));
            prism.lineSegments.ForEach(l => HW_GeoSolver.ins.AddDependence(prism, l));
            prism.bases.ForEach(b => HW_GeoSolver.ins.AddDependence(prism, b));
            prism.sides.ForEach(b => HW_GeoSolver.ins.AddDependence(prism, b));
            prism.InitializeFigure();

            return(prism);
        }
Esempio n. 6
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        internal static InteractablePrism dPrism(AbstractPolygon polygon, Vector3 base2Pos)
        {
            List <AbstractLineSegment> lineList0  = new List <AbstractLineSegment>();
            List <AbstractPoint>       pointList0 = new List <AbstractPoint>();

            lineList0  = polygon.transform.GetComponent <AbstractPolygon>().lineList;
            pointList0 = polygon.transform.GetComponent <AbstractPolygon>().pointList;

            //make new lists for the points and lines in the new plane
            List <AbstractLineSegment> lineList1  = new List <AbstractLineSegment>();
            List <AbstractPoint>       pointList1 = new List <AbstractPoint>();

            //create new points for the new plane.
            foreach (AbstractPoint point in pointList0)
            {
                AbstractPoint newPoint = dPoint(point.Position3 - polygon.Position3 + base2Pos);
                pointList1.Add(newPoint);
            }

            //create new lines for the new plane.
            foreach (AbstractLineSegment line in lineList0)
            {
                if (line.GetComponent <InteractableLineSegment>() != null)
                {
                    int point1Index = pointList0.IndexOf(line.transform.GetComponent <InteractableLineSegment>().point1);
                    int point2Index = pointList0.IndexOf(line.transform.GetComponent <InteractableLineSegment>().point2);

                    AbstractLineSegment newLine = iLineSegment(pointList1[point1Index].GetComponent <AbstractPoint>(), pointList1[point2Index].GetComponent <AbstractPoint>());
                    lineList1.Add(newLine);

                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point1Index]);
                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point2Index]);
                }
                else if (line.GetComponent <DependentLineSegment>() != null)
                {
                    int point1Index = pointList0.IndexOf(line.transform.GetComponent <DependentLineSegment>().point1);
                    int point2Index = pointList0.IndexOf(line.transform.GetComponent <DependentLineSegment>().point2);

                    AbstractLineSegment newLine = iLineSegment(pointList1[point1Index].GetComponent <AbstractPoint>(), pointList1[point2Index].GetComponent <AbstractPoint>());
                    lineList1.Add(newLine);

                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point1Index]);
                    HW_GeoSolver.ins.AddDependence(newLine, pointList1[point2Index]);
                }
            }

            AbstractPolygon plane1 = dPolygon(lineList1, pointList1);

            plane1.AddToRManager();

            foreach (AbstractLineSegment line in lineList1)
            {
                HW_GeoSolver.ins.AddDependence(plane1, line);
            }

            plane1.transform.GetComponent <AbstractPolygon>().InitializeFigure();
            List <AbstractPolygon> sideList = new List <AbstractPolygon>();

            foreach (AbstractLineSegment line0 in lineList0)
            {
                int lineIndex = lineList0.IndexOf(line0);


                AbstractLineSegment lineTest = lineList0[lineIndex];

                sideList.Add(makePlaneWall(lineIndex, lineList0, lineList1));
            }

            InteractablePrism      prism    = InteractablePrism.Constructor();
            List <AbstractPolygon> baseList = new List <AbstractPolygon>
            {
                polygon,
                plane1
            };

            prism.bases = baseList;
            prism.sides = sideList;

            foreach (AbstractPolygon poly in baseList)
            {
                HW_GeoSolver.ins.AddDependence(prism, poly);
            }
            foreach (AbstractPolygon poly in sideList)
            {
                HW_GeoSolver.ins.AddDependence(prism, poly);
            }

            prism.vertexPoints.ForEach(p => HW_GeoSolver.ins.AddDependence(prism, p));

            prism.InitializeFigure();

            return(prism);
        }
Esempio n. 7
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        internal void revolve(bool v)
        {
            Vector3 spindleCenter = parentSE.GetComponent <straightEdgeBehave>().center;
            Vector3 normal        = parentSE.GetComponent <straightEdgeBehave>().normalDir;

            foreach (MasterGeoObj geoObj in FindObjectsOfType <MasterGeoObj>().Where(geoObj => (geoObj.IsSelected && geoObj.figType != GeoObjType.straightedge)))
            {
                switch (geoObj.figType)
                {
                case GeoObjType.point:
                    Vector3 center = Vector3.Project(geoObj.gameObject.transform.position - spindleCenter, parentSE.normalDir) + spindleCenter;
                    makeCircle(center, geoObj.GetComponent <AbstractPoint>(), normal);
                    //geoObj.IsSelected = false;
                    break;

                case GeoObjType.line:
                    Vector3 center2 = Vector3.Project(geoObj.gameObject.transform.position - spindleCenter, parentSE.normalDir) + spindleCenter;

                    makeRevolvedSurface(geoObj.GetComponent <AbstractLineSegment>(), center2, normal);

                    AbstractLineSegment lineALS = geoObj.GetComponent <AbstractLineSegment>();

                    Vector3 diff1 = Vector3.Project(lineALS.vertex0 - lineALS.transform.position, normal);
                    Vector3 diff2 = Vector3.Project(lineALS.vertex1 - lineALS.transform.position, normal);

                    if (geoObj.GetComponent <InteractableLineSegment>() != null)
                    {
                        makeCircle(center2 + diff1, geoObj.GetComponent <InteractableLineSegment>().point1, normal);

                        makeCircle(center2 + diff2, geoObj.GetComponent <InteractableLineSegment>().point2, normal);
                    }
                    else if (geoObj.GetComponent <DependentLineSegment>() != null)
                    {
                        makeCircle(center2 + diff1, geoObj.GetComponent <DependentLineSegment>().point1, normal);

                        makeCircle(center2 + diff2, geoObj.GetComponent <DependentLineSegment>().point2, normal);
                    }
                    else
                    {
                        Debug.LogWarning("Can't work with abstractlinesegments yet");
                    }
                    //geoObj.IsSelected = false;
                    break;

                case GeoObjType.polygon:
                    foreach (AbstractLineSegment lineObj in geoObj.transform.GetComponent <AbstractPolygon>().lineList)
                    {
                        Vector3 center3 = Vector3.Project(lineObj.gameObject.transform.position - spindleCenter, parentSE.normalDir) + spindleCenter;

                        makeRevolvedSurface(lineObj, center3, normal);

                        if (lineObj.GetComponent <InteractableLineSegment>() != null)
                        {
                            Vector3 diff12 = Vector3.Project(lineObj.GetComponent <InteractableLineSegment>().point1.transform.position - lineObj.transform.position, normal);
                            Vector3 diff22 = Vector3.Project(lineObj.GetComponent <InteractableLineSegment>().point2.transform.position - lineObj.transform.position, normal);

                            makeCircle(center3 + diff12, lineObj.GetComponent <InteractableLineSegment>().point1, normal);
                            makeCircle(center3 + diff22, lineObj.GetComponent <InteractableLineSegment>().point2, normal);
                        }
                        else if (lineObj.GetComponent <DependentLineSegment>() != null)
                        {
                            Vector3 diff12 = Vector3.Project(lineObj.GetComponent <DependentLineSegment>().point1.transform.position - lineObj.transform.position, normal);
                            Vector3 diff22 = Vector3.Project(lineObj.GetComponent <DependentLineSegment>().point2.transform.position - lineObj.transform.position, normal);

                            makeCircle(center3 + diff12, lineObj.GetComponent <DependentLineSegment>().point1, normal);
                            makeCircle(center3 + diff22, lineObj.GetComponent <DependentLineSegment>().point2, normal);
                        }
                        else
                        {
                            Debug.LogWarning("Can't work with abstractlinesegments yet");
                        }
                    }
                    //geoObj.IsSelected = false;
                    break;

                case GeoObjType.revolvedsurface:
                    break;

                case GeoObjType.circle:
                    //    //check if the circle and the axis are orthagonal.  This is a trivial case.
                    //    //if (Vector3.Magnitude(Vector3.Cross(arcObj.GetComponent<ArcBehave>().normalDirection, parentSE.normalDir())) > 0)
                    //    //{
                    //    //check if the circle's center is on the axis of rotation.  This  produces a sphere.  Else produce a torus.
                    //    if (Vector3.Magnitude(Vector3.ProjectOnPlane(arcObj.GetComponent<ArcBehave>().centerPoint.transform.position - parentSE.center(), parentSE.normalDir())) < .05f)
                    //    {
                    //        //make sphere
                    //        if (Vector3.Magnitude(Vector3.Cross(Vector3.Normalize(arcObj.GetComponent<ArcBehave>().normalDirection), Vector3.Normalize(parentSE.normalDir()))) - 1 < .01f)
                    //        {
                    //            makeSphere(arcObj.transform, Vector3.Magnitude(Vector3.ProjectOnPlane(arcObj.GetComponent<ArcBehave>().attachedPoint.transform.position - parentSE.center(), parentSE.normalDir())));
                    //        }else
                    //        {
                    //            Debug.Log("Arc not Orthagonal, Doesn't make a sphere.");
                    //        }
                    //    }
                    //    else
                    //    {
                    //        makeTorus(arcObj.transform, parentSE.normalDir());
                    //    }
                    break;

                case GeoObjType.prism:

                    foreach (AbstractLineSegment line in geoObj.GetComponent <InteractablePrism>().lineSegments)
                    {
                        Vector3 center3 = Vector3.Project(geoObj.gameObject.transform.position - spindleCenter, parentSE.normalDir) + spindleCenter;

                        makeRevolvedSurface(geoObj.GetComponent <AbstractLineSegment>(), center3, normal);

                        AbstractLineSegment lineALS2 = geoObj.GetComponent <AbstractLineSegment>();

                        Vector3 diff1b = Vector3.Project(lineALS2.vertex0 - lineALS2.transform.position, normal);
                        Vector3 diff2b = Vector3.Project(lineALS2.vertex1 - lineALS2.transform.position, normal);

                        if (geoObj.GetComponent <InteractableLineSegment>() != null)
                        {
                            makeCircle(center3 + diff1b, geoObj.GetComponent <InteractableLineSegment>().point1, normal);

                            makeCircle(center3 + diff2b, geoObj.GetComponent <InteractableLineSegment>().point2, normal);
                        }
                        else if (geoObj.GetComponent <DependentLineSegment>() != null)
                        {
                            makeCircle(center3 + diff1b, geoObj.GetComponent <DependentLineSegment>().point1, normal);

                            makeCircle(center3 + diff2b, geoObj.GetComponent <DependentLineSegment>().point2, normal);
                        }
                        else
                        {
                            Debug.LogWarning("Can't work with abstractlinesegments yet");
                        }
                    }
                    break;
                }
            }
        }
Esempio n. 8
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        internal override void SnapToFigure(AbstractGeoObj toObj)
        {
            Debug.Log(name + " is attempting to snap to " + toObj.name + ".");
            //if object and child objects are not being grasped
            if (!(this.GetComponent <InteractionBehaviour>().isGrasped))
            {            ///this object is being grasped
                switch (toObj.figType)
                {
                case GeoObjType.point:
                    Position3 = toObj.Position3;
                    break;

                case GeoObjType.line:
                    Position3 = Vector3.Project(Position3 - toObj.Position3, toObj.GetComponent <AbstractLineSegment>().vertex0 - toObj.GetComponent <AbstractLineSegment>().vertex1) + toObj.Position3;
                    break;

                case GeoObjType.polygon:
                    Vector3 positionOnPlane = Vector3.ProjectOnPlane(Position3 - toObj.Position3, toObj.GetComponent <AbstractPolygon>().normDir) + toObj.Position3;
                    if (toObj.GetComponent <AbstractPolygon>().checkInPolygon(positionOnPlane))
                    {
                        Position3 = positionOnPlane;
                    }
                    break;

                //case GeoObjType.prism:
                //	break;
                //case GeoObjType.pyramid:
                //	break;
                case GeoObjType.circle:
                    Vector3 positionOnPlane2 = Vector3.ProjectOnPlane(Position3 - toObj.Position3, toObj.GetComponent <AbstractCircle>().normalDir) + toObj.Position3;
                    if (Vector3.Magnitude(positionOnPlane2 - toObj.Position3) == toObj.GetComponent <AbstractCircle>().Radius)
                    {
                        Position3 = positionOnPlane2;
                    }
                    break;

                case GeoObjType.sphere:
                    Vector3 lineDir = Vector3.Normalize(Position3 - toObj.Position3);
                    Position3 = toObj.GetComponent <AbstractSphere>().radius *lineDir + toObj.Position3;
                    break;

                //case GeoObjType.revolvedsurface:
                //	break;
                //case GeoObjType.torus:
                //	break;
                case GeoObjType.flatface:
                    Position3 = Vector3.ProjectOnPlane(Position3 - toObj.Position3, toObj.GetComponent <flatfaceBehave>().normalDir) + toObj.Position3;
                    break;

                case GeoObjType.straightedge:
                    Position3 = Vector3.Project(Position3 - toObj.Position3, toObj.GetComponent <straightEdgeBehave>().normalDir) + toObj.Position3;
                    break;

                default:
                    break;
                }
                setupRelativePosition(toObj);
            }
            else
            {
                switch (toObj.figType)
                {
                case GeoObjType.point:
                    this.Position3 = toObj.Position3;
                    break;

                case GeoObjType.line:
                    AbstractLineSegment line = toObj.GetComponent <AbstractLineSegment>();
                    this.Position3 = line.vertex0 * relativeWeights[0] + line.vertex1 * relativeWeights[1];
                    break;

                case GeoObjType.polygon:
                    Debug.LogWarning("Polygon not yet supported for Relative Movement");
                    break;

                //case GeoObjType.prism:
                //	break;
                //case GeoObjType.pyramid:
                //	break;
                case GeoObjType.circle:
                    AbstractCircle circle = toObj.GetComponent <AbstractCircle>();
                    Vector3        basis1 = circle.edgePos - circle.centerPos;
                    Vector3        basis2 = Vector3.Cross(basis1, circle.normalDir);
                    Vector3.OrthoNormalize(ref basis1, ref basis2);
                    this.Position3 = circle.Radius * (basis1 * Mathf.Sin(relativeWeights[0]) + basis2 * Mathf.Cos(relativeWeights[0])) + circle.centerPos;
                    break;

                case GeoObjType.sphere:
                    Vector3 direction = relativeWeights[0] * Vector3.right + relativeWeights[1] * Vector3.up + relativeWeights[2] * Vector3.forward;
                    this.Position3 = toObj.GetComponent <AbstractSphere>().radius *direction;
                    break;

                //case GeoObjType.revolvedsurface:
                //	break;
                //case GeoObjType.torus:
                //	break;
                case GeoObjType.flatface:
                    Debug.LogWarning("Straightedge not yet supported for Relative Movement");
                    break;

                case GeoObjType.straightedge:
                    Debug.LogWarning("Straightedge not yet supported for Relative Movement");
                    break;

                default:
                    Debug.LogWarning(toObj.figType.ToString() + " not supported for relative movement");
                    break;
                }
            }
        }