Esempio n. 1
0
        public override void checkClassifier(EmbodiedClassifier classifier)
        {
            //look at whether the gesture being performed is close to the surface of the Earth
            float dist = IMRE.Math.Operations.magnitude((float3)RSDESManager.earthPos - classifier.origin);

            if (Unity.Mathematics.math.abs(RSDESManager.EarthRadius - dist) < tolerance && Time.time > _startTime + cooldown)
            {
                //figure out when the gesture began
                _startTime = Time.time;

                //make a pin at a location on the Earth closest to where the gesture is
                RSDESPin.Constructor(GeoPlanetMaths.latlong(classifier.origin, RSDESManager.earthPos));

                //the gesture has completed the functionality.
                classifier.shouldFinish = true;
            }
        }
Esempio n. 2
0
        private void Awake()
        {
            ins         = this;
            EarthRadius = 1f;
            //initialize system scales to agree.
            SimulationTime  = DateTime.UtcNow;
            simulationScale = earthRadius / earthTrueRadius;
            worldScaleModifier.ins.AbsoluteScale = simulationScale;

            earthPos = this.transform.position;
            //Debug.Log(earthRot.eulerAngles);

            if (sunPin == null)
            {
                RSDESPin.Constructor().setupSun();
            }
            if (moonPin == null)
            {
                RSDESPin.Constructor().setupMoon();
            }

            if (northPolePin == null)
            {
                RSDESPin.Constructor().setupNorthPole();
            }
            if (southPolePin == null)
            {
                RSDESPin.Constructor().setupSouthPole();
            }

            onEarthTilt += updateLatLongLines;
            onEarthTilt += SetSunMoonPositions;
            onEarthTilt += updateNightSky;
            onEarthTilt += updatePoleLine;

            //resetEarthTilt();
        }
Esempio n. 3
0
        private void SetSunMoonPositions()
        {
            Vector3 EarthOffset = Vector3.zero;

            if (Horizons.planetsHaveValues)
            {
                EarthOffset = Horizons.Planets.Find(p => p.id == 399).position;
            }
            if (Sun != null && sunPin != null && Horizons.planetsHaveValues)
            {
                if (sunBetweenTropics)
                {
                    Vector2 tmp = GeoPlanetMaths.latlong(Horizons.Planets.Find(p => p.id == 10).position - EarthOffset);
                    tmp.x          = (tmp.x / realEarthtilt) * earthTiltDeg;
                    sunPin.Latlong = tmp;
                }
                else
                {
                    sunPin.Latlong = GeoPlanetMaths.latlong(Horizons.Planets.Find(p => p.id == 10).position - EarthOffset);
                }
            }
            else
            {
                Debug.LogWarning("Sun, " + Sun + " ,or Sunpin, " + sunPin + " ,are not set.");
                RSDESPin.Constructor().GetComponent <RSDESPin>().setupSun();
            }
            if (Moon != null && moonPin != null && Horizons.planetsHaveValues)
            {
                moonPin.Latlong = GeoPlanetMaths.latlong(Horizons.Planets.Find(p => p.id == 301).position - EarthOffset);
            }
            else
            {
                Debug.LogWarning("moon, " + Moon + " ,or moonpin, " + moonPin + " ,are not set.");
                RSDESPin.Constructor().GetComponent <RSDESPin>().setupMoon();
            }
        }