public void DetachRenderBuffer(RenderBuffer renderBuffer, FramebufferAttachment attachment) { GL.FramebufferRenderbuffer(FramebufferTarget.Framebuffer, attachment, RenderbufferTarget.Renderbuffer, 0); }
public void AttachRenderBuffer(RenderBuffer renderBuffer) { AttachRenderBuffer(renderBuffer, FramebufferAttachment.DepthAttachment); }