Esempio n. 1
0
 public CouchePhysique(Signal signal, CoucheMAC A2, CoucheMAC B2)
 {
     this.m_A2StreamIn  = A2.PhysiqueStreamOut;
     this.m_A2StreamOut = A2.PhysiqueStreamIn;
     this.m_B2StreamIn  = B2.PhysiqueStreamOut;
     this.m_B2StreamOut = B2.PhysiqueStreamIn;
 }
Esempio n. 2
0
        public void Run()
        {
            Paramètres param = new Paramètres();

            Console.WriteLine("Quelle est la taille du tampon à utiliser de chaque côté du support de transmission?");
            bool entreeCorrecte = false;

            while (!entreeCorrecte)
            {
                try
                {
                    param.tailleTampon = Convert.ToUInt16(Console.ReadLine());
                    entreeCorrecte     = true;
                }
                catch (InvalidCastException)
                {
                    Console.WriteLine("La valeur entrée n'est pas un entier; svp réessayer :");
                }
            }

            Console.WriteLine("Quel est le délais de temporisation des trames?");
            entreeCorrecte = false;
            while (!entreeCorrecte)
            {
                try
                {
                    param.delaisTemporisation = Convert.ToUInt16(Console.ReadLine());
                    entreeCorrecte            = true;
                }
                catch (InvalidCastException)
                {
                    Console.WriteLine("La valeur entrée n'est pas un entier; svp réessayer :");
                }
            }

            Console.WriteLine("Quel est l'emplacement du fichier à copier?");
            param.emplacementACopier = Console.ReadLine();

            Console.WriteLine("Quel est l'emplacemenet pour la copie du fichier?");
            param.emplacementCopie = Console.ReadLine();

            tramesA1_A2 = new BlockingCollection <Trame>();
            tramesA2_A1 = new BlockingCollection <Trame>();
            tramesA_C   = new BlockingCollection <Trame>();
            tramesC_A   = new BlockingCollection <Trame>();
            tramesB_C   = new BlockingCollection <Trame>();
            tramesC_B   = new BlockingCollection <Trame>();
            tramesB1_B2 = new BlockingCollection <Trame>();
            tramesB2_B1 = new BlockingCollection <Trame>();

            A1 = new CoucheLLC(g_signal);
            A2 = new CoucheMAC(g_signal, A1);

            B1 = new CoucheLLC(g_signal);
            B2 = new CoucheMAC(g_signal, B1);

            C = new CouchePhysique(g_signal, A2, B2);

            Thread threadA1 = new Thread(A1.Run);
            Thread threadA2 = new Thread(A2.Run);
            Thread threadB1 = new Thread(B1.Run);
            Thread threadB2 = new Thread(B2.Run);
            Thread threadC  = new Thread(C.Run);

            try
            {
                threadA1.Start();
                threadA2.Start();
                threadB1.Start();
                threadB1.Start();
                threadC.Start();
            }
            finally
            {
                threadA1.Join();
                threadA2.Join();
                threadB1.Join();
                threadB1.Join();
                threadC.Join();
            }
        }
Esempio n. 3
0
        public void Run()
        {
            Paramètres param = new Paramètres();

            //TO DO - removes the debug options - see cmts below
            Console.WriteLine("Quelle est la taille du tampon à utiliser de chaque côté du support de transmission?");
            bool entreeCorrecte = false;

            //TO DO: uncommment real code below, comment DEBUG instead
            //#########################DEBUG################
            param.tailleTampon = Convert.ToUInt16(10);
            entreeCorrecte     = true;
            //#########################DEBUG################

            //while (!entreeCorrecte)
            //{
            //    try
            //    {
            //        param.tailleTampon = Convert.ToUInt16(Console.ReadLine());
            //        entreeCorrecte = true;
            //    }
            //    catch (InvalidCastException)
            //    {
            //        Console.WriteLine("La valeur entrée n'est pas un entier; svp réessayer :");
            //    }
            //}

            Console.WriteLine("Quel est le délais de temporisation des trames?");
            entreeCorrecte = false;
            //TO DO: uncommment real code below, comment DEBUG instead
            //#########################DEBUG################
            param.delaisTemporisation = Convert.ToUInt16(10);
            entreeCorrecte            = true;
            //#########################DEBUG################

            //while (!entreeCorrecte)
            //{
            //    try
            //    {
            //        param.delaisTemporisation = Convert.ToUInt16(Console.ReadLine());
            //        entreeCorrecte = true;
            //    }
            //    catch (InvalidCastException)
            //    {
            //        Console.WriteLine("La valeur entrée n'est pas un entier; svp réessayer :");
            //    }
            //}

            //TO DO: uncommment real code below, comment DEBUG instead
            //#########################DEBUG################
            Console.WriteLine(@"Fichier input: utilise U:\hiver2018\ift585\tp1_liaison\source\t");
            param.emplacementACopier = @"U:\hiver2018\ift585\tp1_liaison\source\t";
            //#########################DEBUG################
            //Console.WriteLine("Quel est l'emplacement du fichier à copier?");
            //param.emplacementACopier = Console.ReadLine();

            //TO DO: uncommment real code below, comment DEBUG instead
            //#########################DEBUG################
            Console.WriteLine(@"Fichier output: utilise U:\hiver2018\ift585\tp1_liaison\source\t");
            param.emplacementCopie = @"U:\hiver2018\ift585\tp1_liaison\dest\t";;
            //#########################DEBUG################
            //Console.WriteLine("Quel est l'emplacemenet pour la copie du fichier?");
            //param.emplacementCopie = Console.ReadLine();

            //Easiser to follow stuff than on console
            Logging.createLogFile();

            //I'm not sure we need one collection all the collections?
            tramesA1_A2 = new BlockingCollection <Trame>();
            tramesA2_A1 = new BlockingCollection <Trame>();
            tramesA_C   = new BlockingCollection <Trame>();
            tramesC_A   = new BlockingCollection <Trame>();
            tramesB_C   = new BlockingCollection <Trame>();
            tramesC_B   = new BlockingCollection <Trame>();
            tramesB1_B2 = new BlockingCollection <Trame>();
            tramesB2_B1 = new BlockingCollection <Trame>();


            all_trame_collections.Add(tramesA1_A2);
            all_trame_collections.Add(tramesA2_A1);
            all_trame_collections.Add(tramesA_C);
            all_trame_collections.Add(tramesC_A);
            all_trame_collections.Add(tramesB_C);
            all_trame_collections.Add(tramesC_B);
            all_trame_collections.Add(tramesB1_B2);
            all_trame_collections.Add(tramesB2_B1);



            A1 = new CoucheLLC(g_signal);
            A2 = new CoucheMAC(g_signal, A1);
            B1 = new CoucheLLC(g_signal);
            B2 = new CoucheMAC(g_signal, B1);
            C  = new CouchePhysique(g_signal, A2, B2);

            /*init A1, B1. This creates their CoucheReseau essentially. Let's suppose A1 sends (is_receiving=false) and B1 receives...*/
            A1.Initialiser(param.emplacementACopier, is_active: false);
            B1.Initialiser(param.emplacementCopie, is_active: true);
            Thread threadA1 = new Thread(A1.Run);
            Thread threadA2 = new Thread(A2.Run);
            Thread threadB1 = new Thread(B1.Run);
            Thread threadB2 = new Thread(B2.Run);
            Thread threadC  = new Thread(C.Run);

            //easier to debug
            threadA1.Name = "A1_LLC";
            threadA2.Name = "A2_MAC";
            threadB1.Name = "B1_LLC";
            threadB2.Name = "B2_MAC";
            threadC.Name  = "C_PHYS";


            all_threads.Add(threadA1);
            all_threads.Add(threadA2);
            all_threads.Add(threadB1);
            all_threads.Add(threadB2);
            all_threads.Add(threadC);

            try
            {
                /*MS documentation directly: Causes the operating system to change the state of
                 * the current instance to ThreadState.Running, and optionally supplies an object
                 * containing data to be used by the method the thread executes.*/

                //Apparently you can pass arguments to the threads through Start()
                threadA1.Start();
                threadA2.Start();
                threadB1.Start();
                threadB2.Start();
                threadC.Start();
            }
            finally
            {
                threadA1.Join();
                threadA2.Join();
                threadB1.Join();
                threadB2.Join();
                threadC.Join();
            }
        }