Esempio n. 1
0
		public static void Init()
		{
			if (init)
				return;
			
			init = true;
			worker = new WorkerThread();
			
			thread = new Thread(
				delegate() {
					LoggingService.Info("start background compiler");
					worker.RunLoop();
				}
			);
			
			thread.IsBackground = true;
			thread.Name = "CSBackgroundCompiler";
			
			ParserService.ParserUpdateStepFinished += delegate {
				if (WorkbenchSingleton.Workbench.ActiveViewContent == null)
					return;
				
				if (ParserService.LoadSolutionProjectsThreadRunning)
					return;
				
				ITextEditorProvider provider = WorkbenchSingleton.Workbench.ActiveViewContent as ITextEditorProvider;
				
				if (provider == null)
					return;
				
				ParseInformation parseInfo = ParserService.GetExistingParseInformation(provider.TextEditor.FileName);
				
				if (parseInfo == null)
					return;
				
				string fileName = provider.TextEditor.FileName;
				string fileContent = provider.TextEditor.Document.Text;
				IProjectContent pc = parseInfo.CompilationUnit.ProjectContent;
				
				if (currentWork == null)
					thread.Start();
				
				if (currentWork == null || currentWork.IsCompleted)
					currentWork = worker.Enqueue(() => RunCompile(fileName, fileContent, pc));
			};
		}
		static void UpdateClipboardContainsText()
		{
			if (currentWorker != null && !currentWorker.IsCompleted)
				return;
			if (workerThread == null) {
				workerThread = new WorkerThread();
				Thread t = new Thread(new ThreadStart(workerThread.RunLoop));
				t.SetApartmentState(ApartmentState.STA);
				t.IsBackground = true;
				t.Name = "clipboard access";
				t.Start();
			}
			currentWorker = workerThread.Enqueue(DoUpdate);
			// wait a few ms in case the clipboard can be accessed without problems
			WaitForSingleObject(currentWorker.AsyncWaitHandle.SafeWaitHandle, 50);
			// Using WaitHandle.WaitOne() pumps some Win32 messages.
			// To avoid unintended reentrancy, we need to avoid pumping messages,
			// so we directly call the Win32 WaitForSingleObject function.
			// See SD2-1638 for details.
		}