Esempio n. 1
0
        /// <summary>
        /// Starts to run a build.
        /// </summary>
        /// <param name="project">The project/solution to build</param>
        /// <param name="options">The build options that should be used</param>
        /// <param name="realtimeBuildFeedbackSink">The build feedback sink that receives the build output.
        /// The output is nearly sent "as it comes in": sometimes output must wait because the BuildEngine
        /// will ensure that output from two projects building in parallel isn't interleaved.</param>
        /// <param name="progressMonitor">The progress monitor that receives build progress. The monitor will be disposed
        /// when the build completes.</param>
        public static void StartBuild(IBuildable project, BuildOptions options, IBuildFeedbackSink realtimeBuildFeedbackSink)
        {
            if (project == null)
            {
                throw new ArgumentNullException("solution");
            }
            if (options == null)
            {
                throw new ArgumentNullException("options");
            }

            Solution solution = project.ParentSolution;

            if (solution == null)
            {
                throw new ArgumentException("project.ParentSolution must not be null", "project");
            }

            if (string.IsNullOrEmpty(options.SolutionConfiguration))
            {
                options.SolutionConfiguration = solution.Preferences.ActiveConfiguration;
            }
            if (string.IsNullOrEmpty(options.SolutionPlatform))
            {
                options.SolutionPlatform = solution.Preferences.ActivePlatform;
            }

            BuildEngine engine = new BuildEngine(options, project);

            engine.buildStart = DateTime.Now;
            engine.combinedBuildFeedbackSink = realtimeBuildFeedbackSink;
            engine.progressMonitor           = realtimeBuildFeedbackSink.ProgressMonitor;
            try {
                engine.rootNode = engine.CreateBuildGraph(project);
            } catch (CyclicDependencyException ex) {
                if (ex.Project1 != null && ex.Project2 != null)
                {
                    engine.results.Add(new BuildError(null, "Cyclic dependency between " + ex.Project1.Name + " and " + ex.Project2.Name));
                }
                else
                {
                    engine.results.Add(new BuildError(null, "Cyclic dependency"));
                }
                engine.results.Result = BuildResultCode.BuildFileError;
                engine.ReportDone();
                return;
            }

            engine.workersToStart = options.ParallelProjectCount;
            if (engine.workersToStart < 1)
            {
                engine.workersToStart = 1;
            }

            engine.cancellationRegistration = engine.progressMonitor.CancellationToken.Register(engine.BuildCancelled);

            engine.ReportMessageLine("${res:MainWindow.CompilerMessages.BuildStarted}");
            engine.StartBuildProjects();
            engine.UpdateProgressTaskName();
        }
Esempio n. 2
0
        /// <summary>
        /// Starts to run a build.
        /// </summary>
        /// <param name="project">The project/solution to build</param>
        /// <param name="options">The build options that should be used</param>
        /// <param name="buildFeedbackSink">The build feedback sink that receives the build output.
        /// The output is nearly sent "as it comes in": sometimes output must wait because the BuildEngine
        /// will ensure that output from two projects building in parallel isn't interleaved.</param>
        /// <param name="progressMonitor">The progress monitor that receives build progress. The monitor will be disposed
        /// when the build completes.</param>
        public static Task <BuildResults> BuildAsync(IBuildable project, BuildOptions options, IBuildFeedbackSink buildFeedbackSink, IProgressMonitor progressMonitor)
        {
            if (project == null)
            {
                throw new ArgumentNullException("project");
            }
            if (options == null)
            {
                throw new ArgumentNullException("options");
            }

            BuildEngine engine = new BuildEngine(options, project);

            engine.buildStart = DateTime.Now;
            engine.combinedBuildFeedbackSink = buildFeedbackSink;
            engine.progressMonitor           = progressMonitor;
            try {
                engine.rootNode = engine.CreateBuildGraph(project);
            } catch (CyclicDependencyException ex) {
                BuildError error;
                if (ex.Project1 != null && ex.Project2 != null)
                {
                    error = new BuildError(null, "Cyclic dependency between " + ex.Project1.Name + " and " + ex.Project2.Name);
                }
                else
                {
                    error = new BuildError(null, "Cyclic dependency");
                }
                engine.results.Add(error);
                if (engine.combinedBuildFeedbackSink != null)
                {
                    engine.combinedBuildFeedbackSink.ReportError(error);
                    engine.combinedBuildFeedbackSink.ReportMessage(error.ToRichText());
                }

                engine.results.Result = BuildResultCode.BuildFileError;
                engine.ReportDone();
                return(engine.tcs.Task);
            }

            engine.workersToStart = options.ParallelProjectCount;
            if (engine.workersToStart < 1)
            {
                engine.workersToStart = 1;
            }

            engine.cancellationRegistration = engine.progressMonitor.CancellationToken.Register(engine.BuildCancelled);

            engine.ReportMessageLine("${res:MainWindow.CompilerMessages.BuildStarted}");
            engine.StartBuildProjects();
            engine.UpdateProgressTaskName();
            return(engine.tcs.Task);
        }
Esempio n. 3
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        public static void CloseSolution()
        {
            // If a build is running, cancel it.
            // If we would let a build run but unload the MSBuild projects, the next project.StartBuild call
            // could cause an exception.
            BuildEngine.CancelGuiBuild();

            if (openSolution != null)
            {
                CurrentProject = null;
                OnSolutionClosing(new SolutionEventArgs(openSolution));

                openSolution.Dispose();
                openSolution = null;

                OnSolutionClosed(EventArgs.Empty);
            }
        }
        /// <summary>
        /// Closes the solution: cancels build, clears solution data, fires the SolutionClosing and SolutionClosed events.
        /// <remarks>
        ///     Before invoking this method, one should check if the closing was canceled (<see cref="IsClosingCanceled"/>),
        ///     save solution and project data (e.g. files, bookmarks), then invoke CloseSolution().
        /// </remarks>
        /// </summary>
        internal static void CloseSolution()
        {
            // If a build is running, cancel it.
            // If we would let a build run but unload the MSBuild projects, the next project.StartBuild call
            // could cause an exception.
            BuildEngine.CancelGuiBuild();

            if (openSolution != null)
            {
                CurrentProject = null;
                OnSolutionClosing(new SolutionEventArgs(openSolution));

                openSolution.Dispose();
                openSolution = null;
                ParserService.OnSolutionClosed();

                OnSolutionClosed(EventArgs.Empty);
                CommandManager.InvalidateRequerySuggested();
            }
        }
Esempio n. 5
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		/// <summary>
		/// Starts to run a build.
		/// </summary>
		/// <param name="project">The project/solution to build</param>
		/// <param name="options">The build options that should be used</param>
		/// <param name="buildFeedbackSink">The build feedback sink that receives the build output.
		/// The output is nearly sent "as it comes in": sometimes output must wait because the BuildEngine
		/// will ensure that output from two projects building in parallel isn't interleaved.</param>
		/// <param name="progressMonitor">The progress monitor that receives build progress. The monitor will be disposed
		/// when the build completes.</param>
		public static Task<BuildResults> BuildAsync(IBuildable project, BuildOptions options, IBuildFeedbackSink buildFeedbackSink, IProgressMonitor progressMonitor)
		{
			if (project == null)
				throw new ArgumentNullException("project");
			if (options == null)
				throw new ArgumentNullException("options");
			
			BuildEngine engine = new BuildEngine(options, project);
			engine.buildStart = DateTime.Now;
			engine.combinedBuildFeedbackSink = buildFeedbackSink;
			engine.progressMonitor = progressMonitor;
			try {
				engine.rootNode = engine.CreateBuildGraph(project);
			} catch (CyclicDependencyException ex) {
				BuildError error;
				if (ex.Project1 != null && ex.Project2 != null)
					error = new BuildError(null, "Cyclic dependency between " + ex.Project1.Name + " and " + ex.Project2.Name);
				else
					error = new BuildError(null, "Cyclic dependency");
				engine.results.Add(error);
				if (engine.combinedBuildFeedbackSink != null) {
					engine.combinedBuildFeedbackSink.ReportError(error);
					engine.combinedBuildFeedbackSink.ReportMessage(error.ToRichText());
				}
				
				engine.results.Result = BuildResultCode.BuildFileError;
				engine.ReportDone();
				return engine.tcs.Task;
			}
			
			engine.workersToStart = options.ParallelProjectCount;
			if (engine.workersToStart < 1)
				engine.workersToStart = 1;
			
			engine.cancellationRegistration = engine.progressMonitor.CancellationToken.Register(engine.BuildCancelled);
			
			engine.ReportMessageLine("${res:MainWindow.CompilerMessages.BuildStarted}");
			engine.StartBuildProjects();
			engine.UpdateProgressTaskName();
			return engine.tcs.Task;
		}
Esempio n. 6
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			public BuildNode(BuildEngine engine, IBuildable project)
			{
				this.engine = engine;
				this.project = project;
			}
Esempio n. 7
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		/// <summary>
		/// Starts to run a build.
		/// </summary>
		/// <param name="project">The project/solution to build</param>
		/// <param name="options">The build options that should be used</param>
		/// <param name="realtimeBuildFeedbackSink">The build feedback sink that receives the build output.
		/// The output is nearly sent "as it comes in": sometimes output must wait because the BuildEngine
		/// will ensure that output from two projects building in parallel isn't interleaved.</param>
		/// <param name="progressMonitor">The progress monitor that receives build progress. The monitor will be disposed
		/// when the build completes.</param>
		public static void StartBuild(IBuildable project, BuildOptions options, IBuildFeedbackSink realtimeBuildFeedbackSink)
		{
			if (project == null)
				throw new ArgumentNullException("solution");
			if (options == null)
				throw new ArgumentNullException("options");
			
			Solution solution = project.ParentSolution;
			if (solution == null)
				throw new ArgumentException("project.ParentSolution must not be null", "project");
			
			if (string.IsNullOrEmpty(options.SolutionConfiguration))
				options.SolutionConfiguration = solution.Preferences.ActiveConfiguration;
			if (string.IsNullOrEmpty(options.SolutionPlatform))
				options.SolutionPlatform = solution.Preferences.ActivePlatform;
			
			BuildEngine engine = new BuildEngine(options, project);
			engine.buildStart = DateTime.Now;
			engine.combinedBuildFeedbackSink = realtimeBuildFeedbackSink;
			engine.progressMonitor = realtimeBuildFeedbackSink.ProgressMonitor;
			try {
				engine.rootNode = engine.CreateBuildGraph(project);
			} catch (CyclicDependencyException ex) {
				if (ex.Project1 != null && ex.Project2 != null)
					engine.results.Add(new BuildError(null, "Cyclic dependency between " + ex.Project1.Name + " and " + ex.Project2.Name));
				else
					engine.results.Add(new BuildError(null, "Cyclic dependency"));
				engine.results.Result = BuildResultCode.BuildFileError;
				engine.ReportDone();
				return;
			}
			
			engine.workersToStart = options.ParallelProjectCount;
			if (engine.workersToStart < 1)
				engine.workersToStart = 1;
			
			engine.cancellationRegistration = engine.progressMonitor.CancellationToken.Register(engine.BuildCancelled);
			
			engine.ReportMessageLine("${res:MainWindow.CompilerMessages.BuildStarted}");
			engine.StartBuildProjects();
			engine.UpdateProgressTaskName();
		}
Esempio n. 8
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        public async Task <BuildResults> BuildAsync(IEnumerable <IProject> projects, BuildOptions options)
        {
            if (projects == null)
            {
                throw new ArgumentNullException("projects");
            }
            if (options == null)
            {
                throw new ArgumentNullException("options");
            }
            SD.MainThread.VerifyAccess();
            if (guiBuildCancellation != null)
            {
                BuildResults results = new BuildResults();
                SD.StatusBar.SetMessage(ResourceService.GetString("MainWindow.CompilerMessages.MSBuildAlreadyRunning"));
                BuildError error = new BuildError(null, ResourceService.GetString("MainWindow.CompilerMessages.MSBuildAlreadyRunning"));
                results.Add(error);
                TaskService.Add(new SDTask(error));
                results.Result = BuildResultCode.MSBuildAlreadyRunning;
                return(results);
            }
            var projectsList = projects.ToList();

            guiBuildCancellation = new CancellationTokenSource();
            try {
                using (var progressMonitor = SD.StatusBar.CreateProgressMonitor(guiBuildCancellation.Token)) {
                    if (BuildStarted != null)
                    {
                        BuildStarted(this, new BuildEventArgs(projectsList, options));
                    }

                    var trackedFeature = SD.AnalyticsMonitor.TrackFeature("ICSharpCode.SharpDevelop.Project.BuildEngine.Build");
                    SD.StatusBar.SetMessage(StringParser.Parse("${res:MainWindow.CompilerMessages.BuildVerb}..."));
                    IBuildable buildable;
                    if (projectsList.Count == 1)
                    {
                        buildable = projectsList[0];
                    }
                    else
                    {
                        buildable = new MultipleProjectBuildable(projectsList);
                    }

                    buildable = buildModifiedProjectsOnly.WrapBuildable(buildable, options.BuildDetection);

                    var sink = new UIBuildFeedbackSink(SD.OutputPad.BuildCategory, SD.StatusBar);
                    // Actually run the build:
                    var results = await BuildEngine.BuildAsync(buildable, options, sink, progressMonitor);

                    string message;
                    if (results.Result == BuildResultCode.Cancelled)
                    {
                        message = "${res:MainWindow.CompilerMessages.BuildCancelled}";
                    }
                    else
                    {
                        if (results.Result == BuildResultCode.Success)
                        {
                            message = "${res:MainWindow.CompilerMessages.BuildFinished}";
                        }
                        else
                        {
                            message = "${res:MainWindow.CompilerMessages.BuildFailed}";
                        }

                        if (results.ErrorCount > 0)
                        {
                            message += " " + results.ErrorCount + " error(s)";
                        }
                        if (results.WarningCount > 0)
                        {
                            message += " " + results.WarningCount + " warning(s)";
                        }
                    }
                    SD.StatusBar.SetMessage(message);
                    trackedFeature.EndTracking();
                    if (BuildFinished != null)
                    {
                        BuildFinished(this, new BuildEventArgs(projectsList, options, results));
                    }

                    return(results);
                }
            } finally {
                guiBuildCancellation = null;
            }
        }
Esempio n. 9
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 public Task <BuildResults> BuildInBackgroundAsync(IBuildable buildable, BuildOptions options, IBuildFeedbackSink buildFeedbackSink, IProgressMonitor progressMonitor)
 {
     return(BuildEngine.BuildAsync(buildable, options, buildFeedbackSink, progressMonitor));
 }
Esempio n. 10
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 public BuildNode(BuildEngine engine, IBuildable project)
 {
     this.engine  = engine;
     this.project = project;
 }