void OnDocumentChanged(DocumentChangeEventArgs e)
		{
			OffsetChangeMap map = e.OffsetChangeMapOrNull;
			if (map != null) {
				foreach (OffsetChangeMapEntry entry in map) {
					UpdateOffsetsInternal(entry);
				}
			} else {
				UpdateOffsetsInternal(e.CreateSingleChangeMapEntry());
			}
		}
Esempio n. 2
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        void DoReplace(int offset, int length, ITextSource newText, OffsetChangeMap offsetChangeMap)
        {
            if (length == 0 && newText.TextLength == 0)
            {
                return;
            }

            // trying to replace a single character in 'Normal' mode?
            // for single characters, 'CharacterReplace' mode is equivalent, but more performant
            // (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
            if (length == 1 && newText.TextLength == 1 && offsetChangeMap == null)
            {
                offsetChangeMap = OffsetChangeMap.Empty;
            }

            ITextSource removedText;

            if (length == 0)
            {
                removedText = StringTextSource.Empty;
            }
            else if (length < 100)
            {
                removedText = new StringTextSource(rope.ToString(offset, length));
            }
            else
            {
                // use a rope if the removed string is long
                removedText = new RopeTextSource(rope.GetRange(offset, length));
            }
            DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);

            // fire DocumentChanging event
            if (Changing != null)
            {
                Changing(this, args);
            }
            if (textChanging != null)
            {
                textChanging(this, args);
            }

            undoStack.Push(this, args);

            cachedText      = null;        // reset cache of complete document text
            fireTextChanged = true;
            DelayedEvents delayedEvents = new DelayedEvents();

            lock (lockObject) {
                // create linked list of checkpoints
                versionProvider.AppendChange(args);

                // now update the textBuffer and lineTree
                if (offset == 0 && length == rope.Length)
                {
                    // optimize replacing the whole document
                    rope.Clear();
                    if (newText is RopeTextSource newRopeTextSource)
                    {
                        rope.InsertRange(0, newRopeTextSource.GetRope());
                    }
                    else
                    {
                        rope.InsertText(0, newText.Text);
                    }
                    lineManager.Rebuild();
                }
                else
                {
                    rope.RemoveRange(offset, length);
                    lineManager.Remove(offset, length);
#if DEBUG
                    lineTree.CheckProperties();
#endif
                    if (newText is RopeTextSource newRopeTextSource)
                    {
                        rope.InsertRange(offset, newRopeTextSource.GetRope());
                    }
                    else
                    {
                        rope.InsertText(offset, newText.Text);
                    }
                    lineManager.Insert(offset, newText);
                                        #if DEBUG
                    lineTree.CheckProperties();
                                        #endif
                }
            }

            // update text anchors
            if (offsetChangeMap == null)
            {
                anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
            }
            else
            {
                foreach (OffsetChangeMapEntry entry in offsetChangeMap)
                {
                    anchorTree.HandleTextChange(entry, delayedEvents);
                }
            }

            lineManager.ChangeComplete(args);

            // raise delayed events after our data structures are consistent again
            delayedEvents.RaiseEvents();

            // fire DocumentChanged event
            if (Changed != null)
            {
                Changed(this, args);
            }
            if (textChanged != null)
            {
                textChanged(this, args);
            }
        }
Esempio n. 3
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		void DoReplace(int offset, int length, string newText, OffsetChangeMap offsetChangeMap)
		{
			if (length == 0 && newText.Length == 0)
				return;
			
			// trying to replace a single character in 'Normal' mode?
			// for single characters, 'CharacterReplace' mode is equivalent, but more performant
			// (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
			if (length == 1 && newText.Length == 1 && offsetChangeMap == null)
				offsetChangeMap = OffsetChangeMap.Empty;
			
			string removedText = rope.ToString(offset, length);
			DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);
			
			// fire DocumentChanging event
			if (Changing != null)
				Changing(this, args);
			
			cachedText = null; // reset cache of complete document text
			fireTextChanged = true;
			DelayedEvents delayedEvents = new DelayedEvents();
			
			lock (lockObject) {
				// create linked list of checkpoints, if required
				if (currentCheckpoint != null) {
					currentCheckpoint = currentCheckpoint.Append(args);
				}
				
				// now update the textBuffer and lineTree
				if (offset == 0 && length == rope.Length) {
					// optimize replacing the whole document
					rope.Clear();
					rope.InsertText(0, newText);
					lineManager.Rebuild();
				} else {
					rope.RemoveRange(offset, length);
					lineManager.Remove(offset, length);
					#if DEBUG
					lineTree.CheckProperties();
					#endif
					rope.InsertText(offset, newText);
					lineManager.Insert(offset, newText);
					#if DEBUG
					lineTree.CheckProperties();
					#endif
				}
			}
			
			// update text anchors
			if (offsetChangeMap == null) {
				anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
			} else {
				foreach (OffsetChangeMapEntry entry in offsetChangeMap) {
					anchorTree.HandleTextChange(entry, delayedEvents);
				}
			}
			
			// raise delayed events after our data structures are consistent again
			delayedEvents.RaiseEvents();
			
			// fire DocumentChanged event
			if (Changed != null)
				Changed(this, args);
		}
Esempio n. 4
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        void DoReplace(int offset, int length, string newText, OffsetChangeMap offsetChangeMap)
        {
            if (length == 0 && newText.Length == 0)
            {
                return;
            }

            // trying to replace a single character in 'Normal' mode?
            // for single characters, 'CharacterReplace' mode is equivalent, but more performant
            // (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
            if (length == 1 && newText.Length == 1 && offsetChangeMap == null)
            {
                offsetChangeMap = OffsetChangeMap.Empty;
            }

            string removedText           = rope.ToString(offset, length);
            DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);

            // fire DocumentChanging event
            if (Changing != null)
            {
                Changing(this, args);
            }

            cachedText      = null;        // reset cache of complete document text
            fireTextChanged = true;
            DelayedEvents delayedEvents = new DelayedEvents();

            lock (lockObject) {
                // create linked list of checkpoints, if required
                if (currentCheckpoint != null)
                {
                    currentCheckpoint = currentCheckpoint.Append(args);
                }

                // now update the textBuffer and lineTree
                if (offset == 0 && length == rope.Length)
                {
                    // optimize replacing the whole document
                    rope.Clear();
                    rope.InsertText(0, newText);
                    lineManager.Rebuild();
                }
                else
                {
                    rope.RemoveRange(offset, length);
                    lineManager.Remove(offset, length);
                                        #if DEBUG
                    lineTree.CheckProperties();
                                        #endif
                    rope.InsertText(offset, newText);
                    lineManager.Insert(offset, newText);
                                        #if DEBUG
                    lineTree.CheckProperties();
                                        #endif
                }
            }

            // update text anchors
            if (offsetChangeMap == null)
            {
                anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
            }
            else
            {
                foreach (OffsetChangeMapEntry entry in offsetChangeMap)
                {
                    anchorTree.HandleTextChange(entry, delayedEvents);
                }
            }

            // raise delayed events after our data structures are consistent again
            delayedEvents.RaiseEvents();

            // fire DocumentChanged event
            if (Changed != null)
            {
                Changed(this, args);
            }
        }
Esempio n. 5
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        void DoReplace(int offset, int length, ITextSource newText, OffsetChangeMap offsetChangeMap)
        {
            if (length == 0 && newText.TextLength == 0)
                return;

            // trying to replace a single character in 'Normal' mode?
            // for single characters, 'CharacterReplace' mode is equivalent, but more performant
            // (we don't have to touch the anchorTree at all in 'CharacterReplace' mode)
            if (length == 1 && newText.TextLength == 1 && offsetChangeMap == null)
                offsetChangeMap = OffsetChangeMap.Empty;

            ITextSource removedText;
            if (length == 0) {
                removedText = StringTextSource.Empty;
            } else if (length < 100) {
                removedText = new StringTextSource(rope.ToString(offset, length));
            } else {
                // use a rope if the removed string is long
                removedText = new RopeTextSource(rope.GetRange(offset, length));
            }
            DocumentChangeEventArgs args = new DocumentChangeEventArgs(offset, removedText, newText, offsetChangeMap);

            // fire DocumentChanging event
            if (Changing != null)
                Changing(this, args);
            if (textChanging != null)
                textChanging(this, args);

            undoStack.Push(this, args);

            cachedText = null; // reset cache of complete document text
            fireTextChanged = true;
            DelayedEvents delayedEvents = new DelayedEvents();

            lock (lockObject) {
                // create linked list of checkpoints
                versionProvider.AppendChange(args);

                // now update the textBuffer and lineTree
                if (offset == 0 && length == rope.Length) {
                    // optimize replacing the whole document
                    rope.Clear();
                    var newRopeTextSource = newText as RopeTextSource;
                    if (newRopeTextSource != null)
                        rope.InsertRange(0, newRopeTextSource.GetRope());
                    else
                        rope.InsertText(0, newText.Text);
                    lineManager.Rebuild();
                } else {
                    rope.RemoveRange(offset, length);
                    lineManager.Remove(offset, length);
                    #if DEBUG
                    lineTree.CheckProperties();
                    #endif
                    var newRopeTextSource = newText as RopeTextSource;
                    if (newRopeTextSource != null)
                        rope.InsertRange(offset, newRopeTextSource.GetRope());
                    else
                        rope.InsertText(offset, newText.Text);
                    lineManager.Insert(offset, newText);
                    #if DEBUG
                    lineTree.CheckProperties();
                    #endif
                }
            }

            // update text anchors
            if (offsetChangeMap == null) {
                anchorTree.HandleTextChange(args.CreateSingleChangeMapEntry(), delayedEvents);
            } else {
                foreach (OffsetChangeMapEntry entry in offsetChangeMap) {
                    anchorTree.HandleTextChange(entry, delayedEvents);
                }
            }

            lineManager.ChangeComplete(args);

            // raise delayed events after our data structures are consistent again
            delayedEvents.RaiseEvents();

            // fire DocumentChanged event
            OnChanged(args);                                                  // [DIGITALRUNE] Use protected virtual method to raise Changed event.
            if (textChanged != null)
                textChanged(this, args);
        }